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remove unnecessary block braces

https://github.com/zeldaret/oot/pull/2295#discussion_r1841154818
This commit is contained in:
feacur 2024-11-14 00:11:25 +01:00
parent 57c4c7653f
commit a8dff36326
2 changed files with 14 additions and 18 deletions

View file

@ -1168,17 +1168,15 @@ void EnGo_Draw(Actor* thisx, PlayState* play) {
}
// draw skeleton normally
{
Gfx_SetupDL_37Opa(play->state.gfxCtx);
Gfx_SetupDL_37Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGoronCsEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGoronCsEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_go.c", 2525);
EnGo_DrawEffects(this, play);
}
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_go.c", 2525);
EnGo_DrawEffects(this, play);
}
void EnGo_SpawnEffectDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale,

View file

@ -2132,15 +2132,13 @@ void EnGo2_Draw(Actor* thisx, PlayState* play) {
}
// draw skeleton normally
{
OPEN_DISPS(play->state.gfxCtx, "../z_en_go2.c", 3063);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
OPEN_DISPS(play->state.gfxCtx, "../z_en_go2.c", 3063);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnGo2_OverrideLimbDraw, EnGo2_PostLimbDraw, this);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2.c", 3081);
}
SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
EnGo2_OverrideLimbDraw, EnGo2_PostLimbDraw, this);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_go2.c", 3081);
}