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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -1010,7 +1010,7 @@ void func_8002DE04(GlobalContext* globalCtx, Actor* actorA, Actor* actorB) {
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void func_8002DE74(GlobalContext* globalCtx, Player* player) {
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if ((globalCtx->roomCtx.curRoom.unk_03 != 4) && func_800C0CB8(globalCtx)) {
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Camera_ChangeSetting(Gameplay_GetCamera(globalCtx, CAM_ID_MAIN), CAM_SET_HORSE);
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Camera_ChangeSetting(Play_GetCamera(globalCtx, CAM_ID_MAIN), CAM_SET_HORSE);
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}
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}
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@ -2564,7 +2564,7 @@ void func_80031C3C(ActorContext* actorCtx, GlobalContext* globalCtx) {
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actorCtx->absoluteSpace = NULL;
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}
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Gameplay_SaveSceneFlags(globalCtx);
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Play_SaveSceneFlags(globalCtx);
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func_80030488(globalCtx);
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ActorOverlayTable_Cleanup();
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}
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@ -2874,7 +2874,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
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if ((player != NULL) && (actor == player->unk_664)) {
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func_8008EDF0(player);
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Camera_ChangeMode(Gameplay_GetCamera(globalCtx, Gameplay_GetActiveCamId(globalCtx)), 0);
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Camera_ChangeMode(Play_GetCamera(globalCtx, Play_GetActiveCamId(globalCtx)), 0);
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}
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if (actor == actorCtx->targetCtx.arrowPointedActor) {
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