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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -616,8 +616,8 @@ void func_8008EEAC(GlobalContext* globalCtx, Actor* actor) {
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this->unk_664 = actor;
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this->unk_684 = actor;
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this->stateFlags1 |= PLAYER_STATE1_16;
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Camera_SetParam(Gameplay_GetCamera(globalCtx, CAM_ID_MAIN), 8, actor);
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Camera_ChangeMode(Gameplay_GetCamera(globalCtx, CAM_ID_MAIN), CAM_MODE_FOLLOWTARGET);
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Camera_SetParam(Play_GetCamera(globalCtx, CAM_ID_MAIN), 8, actor);
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Camera_ChangeMode(Play_GetCamera(globalCtx, CAM_ID_MAIN), CAM_MODE_FOLLOWTARGET);
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}
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s32 func_8008EF30(GlobalContext* globalCtx) {
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