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Gameplay_ -> Play_ and this (#1229)

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fig02 2022-05-17 18:41:50 -04:00 committed by GitHub
parent f6c472ae5e
commit aadb5f9c47
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78 changed files with 1059 additions and 1078 deletions

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@ -2,7 +2,7 @@
void Sample_HandleStateChange(SampleContext* this) {
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
this->state.running = false;
}
}