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Gameplay_ -> Play_ and this (#1229)

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fig02 2022-05-17 18:41:50 -04:00 committed by GitHub
parent f6c472ae5e
commit aadb5f9c47
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GPG key ID: 4AEE18F83AFDEB23
78 changed files with 1059 additions and 1078 deletions

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@ -244,7 +244,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
Vec3f subCamAt;
Vec3f subCamUp;
mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
if (this->unk_196 != 0) {
this->unk_196--;
@ -270,10 +270,10 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
case 1:
func_80064520(globalCtx, &globalCtx->csCtx);
func_8002DF54(globalCtx, &this->actor, 1);
Gameplay_ClearAllSubCameras(globalCtx);
this->subCamId = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
Play_ClearAllSubCameras(globalCtx);
this->subCamId = Play_CreateSubCamera(globalCtx);
Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
this->csState = 2;
this->unk_196 = 0x3C;
this->unk_198 = 160;
@ -445,7 +445,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, GlobalContext* globalCtx) {
subCamUp.y = 1.0f;
subCamUp.z = this->unk_20C;
Gameplay_CameraSetAtEyeUp(globalCtx, this->subCamId, &subCamAt, &subCamEye, &subCamUp);
Play_CameraSetAtEyeUp(globalCtx, this->subCamId, &subCamAt, &subCamEye, &subCamUp);
}
}
@ -1136,7 +1136,7 @@ void BossDodongo_Draw(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, BossDodongo_OverrideLimbDraw,
BossDodongo_PostLimbDraw, this);
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
POLY_OPA_DISP = Play_SetFog(globalCtx, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_dodongo.c", 3981);
@ -1304,10 +1304,10 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
this->csState = 5;
func_80064520(globalCtx, &globalCtx->csCtx);
func_8002DF54(globalCtx, &this->actor, 1);
this->subCamId = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_UNK3);
Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
this->subCamId = Play_CreateSubCamera(globalCtx);
Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_UNK3);
Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
this->subCamEye.x = mainCam->eye.x;
this->subCamEye.y = mainCam->eye.y;
this->subCamEye.z = mainCam->eye.z;
@ -1604,7 +1604,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
Math_CosS(this->actor.shape.rot.y) * -50.0f + this->actor.world.pos.z, 0, 0, 0, 0);
}
if (this->unk_1DA == 600) {
mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
mainCam->eye = this->subCamEye;
mainCam->eyeNext = this->subCamEye;
mainCam->at = this->subCamAt;
@ -1612,7 +1612,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
this->unk_1BC = 0;
this->subCamId = SUB_CAM_ID_DONE;
this->csState = 100;
Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_ACTIVE);
Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_ACTIVE);
func_80064534(globalCtx, &globalCtx->csCtx);
func_8002DF54(globalCtx, &this->actor, 7);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, -890.0f, -1523.76f,
@ -1635,7 +1635,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, GlobalContext* globalCtx) {
break;
}
if (this->subCamId != SUB_CAM_ID_DONE) {
Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
}
}