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Gameplay_ -> Play_ and this (#1229)
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parent
f6c472ae5e
commit
aadb5f9c47
78 changed files with 1059 additions and 1078 deletions
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@ -165,7 +165,7 @@ void BossFd_UpdateCamera(BossFd* this, GlobalContext* globalCtx) {
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this->subCamAtVel.z * this->subCamVelFactor);
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Math_ApproachF(&this->subCamVelFactor, 1.0f, 1.0f, this->subCamAccel);
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this->subCamAt.y += this->subCamAtYOffset;
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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Math_ApproachZeroF(&this->subCamAtYOffset, 1.0f, 0.1f);
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}
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}
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@ -300,7 +300,7 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
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if (this->introState != BFD_CS_NONE) {
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Player* player2 = GET_PLAYER(globalCtx);
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Camera* mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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Camera* mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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switch (this->introState) {
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case BFD_CS_WAIT:
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@ -316,9 +316,9 @@ void BossFd_Fly(BossFd* this, GlobalContext* globalCtx) {
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this->introState = BFD_CS_START;
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->subCamId = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamId = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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player2->actor.world.pos.x = 380.0f;
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player2->actor.world.pos.y = 100.0f;
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player2->actor.world.pos.z = 0.0f;
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@ -1648,7 +1648,7 @@ void BossFd_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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BossFd_DrawBody(globalCtx, this);
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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POLY_OPA_DISP = Play_SetFog(globalCtx, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_boss_fd.c", 4243);
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}
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