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Gameplay_ -> Play_ and this (#1229)
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parent
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commit
aadb5f9c47
78 changed files with 1059 additions and 1078 deletions
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@ -559,9 +559,9 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->csCamIndex = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
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this->csCamIndex = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
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this->csCamFov = 60.0f;
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if (GET_EVENTCHKINF(EVENTCHKINF_78)) {
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@ -1122,7 +1122,7 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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}
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if (this->csTimer == 120) {
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mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam->eye = this->csCamEye;
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mainCam->eyeNext = this->csCamEye;
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mainCam->at = this->csCamAt;
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@ -1157,8 +1157,8 @@ void BossGanon_IntroCutscene(BossGanon* this, GlobalContext* globalCtx) {
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this->csCamAtMaxStep.z * this->csCamMaxStepScale);
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}
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Gameplay_CameraSetAtEye(globalCtx, this->csCamIndex, &this->csCamAt, &this->csCamEye);
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Gameplay_CameraSetFov(globalCtx, this->csCamIndex, this->csCamFov);
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Play_CameraSetAtEye(globalCtx, this->csCamIndex, &this->csCamAt, &this->csCamEye);
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Play_CameraSetFov(globalCtx, this->csCamIndex, this->csCamFov);
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}
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}
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@ -1235,9 +1235,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
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case 0:
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->csCamIndex = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
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this->csCamIndex = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
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this->actor.world.pos.x = 0.0f;
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this->actor.world.pos.y = 70.0f;
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@ -1506,9 +1506,9 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
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case 100:
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->csCamIndex = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
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this->csCamIndex = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->csCamIndex, CAM_STAT_ACTIVE);
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Animation_MorphToPlayOnce(&this->skelAnime, &object_ganon_anime2_Anim_00ADDC, 0.0f);
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this->fwork[1] = Animation_GetLastFrame(&object_ganon_anime2_Anim_00EA00);
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this->csState = 101;
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@ -1782,7 +1782,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
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this->csCamAt.z = (sZelda->actor.world.pos.z - 25.0f) + 80.0f;
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if (this->csTimer > 50) {
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mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam->eye = this->csCamEye;
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mainCam->eyeNext = this->csCamEye;
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@ -1824,7 +1824,7 @@ void BossGanon_DeathAndTowerCutscene(BossGanon* this, GlobalContext* globalCtx)
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sp64 = this->csCamAt;
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sp64.y += this->unk_70C;
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Gameplay_CameraSetAtEye(globalCtx, this->csCamIndex, &sp64, &this->csCamEye);
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Play_CameraSetAtEye(globalCtx, this->csCamIndex, &sp64, &this->csCamEye);
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}
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}
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@ -3807,7 +3807,7 @@ void BossGanon_Draw(Actor* thisx, GlobalContext* globalCtx) {
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this->unk_2EC[0].y = this->unk_2EC[1].y + 30.0f;
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this->unk_2EC[0].z = this->unk_2EC[1].z;
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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POLY_OPA_DISP = Play_SetFog(globalCtx, POLY_OPA_DISP);
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BossGanon_DrawEffects(globalCtx);
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@ -4708,7 +4708,7 @@ void BossGanon_UpdateEffects(GlobalContext* globalCtx) {
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}
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} else if (eff->type == GDF_EFF_LIGHTNING) {
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if (eff->unk_3C == 0.0f) {
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eff->unk_44 = BINANG_TO_RAD_ALT(Camera_GetInputDirYaw(Gameplay_GetCamera(globalCtx, CAM_ID_MAIN)));
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eff->unk_44 = BINANG_TO_RAD_ALT(Camera_GetInputDirYaw(Play_GetCamera(globalCtx, CAM_ID_MAIN)));
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} else {
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eff->unk_44 = M_PI / 2;
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}
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