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Gameplay_ -> Play_ and this (#1229)
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parent
f6c472ae5e
commit
aadb5f9c47
78 changed files with 1059 additions and 1078 deletions
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@ -1509,9 +1509,9 @@ void BossTw_TwinrovaMergeCS(BossTw* this, GlobalContext* globalCtx) {
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this->csState2 = 1;
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 0x39);
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this->subCamId = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamId = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamDist = 800.0f;
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this->subCamYaw = M_PI;
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sKoumePtr->actor.world.rot.x = 0;
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@ -1570,9 +1570,9 @@ void BossTw_TwinrovaMergeCS(BossTw* this, GlobalContext* globalCtx) {
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if (this->subCamId != SUB_CAM_ID_DONE) {
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if (this->unk_5F9 == 0) {
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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} else {
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt2, &this->subCamEye2);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt2, &this->subCamEye2);
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}
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}
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@ -1715,7 +1715,7 @@ void BossTw_TwinrovaMergeCS(BossTw* this, GlobalContext* globalCtx) {
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}
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if (this->timers[2] == 1) {
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Camera* mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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Camera* mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam->eye = this->subCamEye;
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mainCam->eyeNext = this->subCamEye;
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@ -1805,9 +1805,9 @@ void BossTw_TwinrovaIntroCS(BossTw* this, GlobalContext* globalCtx) {
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this->csState2 = 1;
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 0x39);
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this->subCamId = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamId = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamEye.x = 0.0f;
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this->subCamEye.y = 350;
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this->subCamEye.z = 200;
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@ -2280,7 +2280,7 @@ void BossTw_TwinrovaIntroCS(BossTw* this, GlobalContext* globalCtx) {
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}
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if (this->work[CS_TIMER_1] == 260) {
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Camera* mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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Camera* mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam->eye = this->subCamEye;
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mainCam->eyeNext = this->subCamEye;
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@ -2311,7 +2311,7 @@ void BossTw_TwinrovaIntroCS(BossTw* this, GlobalContext* globalCtx) {
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this->subCamAtVel.z * this->subCamUpdateRate);
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}
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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}
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}
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@ -2618,7 +2618,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, GlobalContext* globalCtx) {
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s16 i;
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Vec3f spD0;
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Player* player = GET_PLAYER(globalCtx);
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Camera* mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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Camera* mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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SkelAnime_Update(&this->skelAnime);
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this->work[UNK_S8] += 20;
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@ -2696,9 +2696,9 @@ void BossTw_TwinrovaDeathCS(BossTw* this, GlobalContext* globalCtx) {
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this->csState2 = 1;
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func_80064520(globalCtx, &globalCtx->csCtx);
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func_8002DF54(globalCtx, &this->actor, 8);
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this->subCamId = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamId = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamEye = mainCam->eye;
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this->subCamAt = mainCam->at;
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Audio_QueueSeqCmd(0x1 << 28 | SEQ_PLAYER_BGM_MAIN << 24 | 0x100FF);
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@ -2815,7 +2815,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, GlobalContext* globalCtx) {
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Actor_SetScale(&sKoumePtr->actor, sKoumePtr->actor.scale.x);
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Actor_SetScale(&sKotakePtr->actor, sKoumePtr->actor.scale.x);
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if (this->work[CS_TIMER_2] >= 1020) {
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mainCam = Gameplay_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam = Play_GetCamera(globalCtx, CAM_ID_MAIN);
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mainCam->eye = this->subCamEye;
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mainCam->eyeNext = this->subCamEye;
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mainCam->at = this->subCamAt;
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@ -2842,7 +2842,7 @@ void BossTw_TwinrovaDeathCS(BossTw* this, GlobalContext* globalCtx) {
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if (this->subCamId != SUB_CAM_ID_DONE) {
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if (1) {}
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
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}
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}
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@ -3538,7 +3538,7 @@ void BossTw_Draw(Actor* thisx, GlobalContext* globalCtx2) {
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SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
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this->skelAnime.dListCount, BossTw_OverrideLimbDraw, BossTw_PostLimbDraw, this);
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Matrix_Pop();
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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POLY_OPA_DISP = Play_SetFog(globalCtx, POLY_OPA_DISP);
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}
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if (this->actor.params == TW_KOTAKE) {
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