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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -845,7 +845,7 @@ s32 func_80986A5C(DemoIm* this, GlobalContext* globalCtx) {
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f32 playerPosX = player->actor.world.pos.x;
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f32 thisPosX = this->actor.world.pos.x;
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if ((thisPosX - (kREG(17) + 130.0f) < playerPosX) && (!Gameplay_InCsMode(globalCtx))) {
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if ((thisPosX - (kREG(17) + 130.0f) < playerPosX) && (!Play_InCsMode(globalCtx))) {
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return true;
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} else {
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return false;
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