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Gameplay_ -> Play_ and this (#1229)

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fig02 2022-05-17 18:41:50 -04:00 committed by GitHub
parent f6c472ae5e
commit aadb5f9c47
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78 changed files with 1059 additions and 1078 deletions

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@ -1418,7 +1418,7 @@ void func_80A053F0(Actor* thisx, GlobalContext* globalCtx) {
LOG_NUM("z_common_data.memory.information.room_inf[127][ 0 ]", HIGH_SCORE(HS_HBA), "../z_en_elf.c", 2595);
}
if (!Gameplay_InCsMode(globalCtx)) {
if (!Play_InCsMode(globalCtx)) {
if (gSaveContext.naviTimer < 25800) {
gSaveContext.naviTimer++;
} else if (!(this->fairyFlags & 0x80)) {