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Gameplay_ -> Play_ and this (#1229)

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fig02 2022-05-17 18:41:50 -04:00 committed by GitHub
parent f6c472ae5e
commit aadb5f9c47
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GPG key ID: 4AEE18F83AFDEB23
78 changed files with 1059 additions and 1078 deletions

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@ -1460,9 +1460,9 @@ void EnGo2_GoronLinkAnimation(EnGo2* this, GlobalContext* globalCtx) {
void EnGo2_GoronFireCamera(EnGo2* this, GlobalContext* globalCtx) {
s16 yaw;
this->subCamId = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
this->subCamId = Play_CreateSubCamera(globalCtx);
Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
Path_CopyLastPoint(this->path, &this->subCamAt);
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->subCamAt) + 0xE38;
this->subCamEye.x = Math_SinS(yaw) * 100.0f + this->actor.world.pos.x;
@ -1471,12 +1471,12 @@ void EnGo2_GoronFireCamera(EnGo2* this, GlobalContext* globalCtx) {
this->subCamAt.x = this->actor.world.pos.x;
this->subCamAt.y = this->actor.world.pos.y + 40.0f;
this->subCamAt.z = this->actor.world.pos.z;
Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
Play_CameraSetAtEye(globalCtx, this->subCamId, &this->subCamAt, &this->subCamEye);
}
void EnGo2_GoronFireClearCamera(EnGo2* this, GlobalContext* globalCtx) {
Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_ACTIVE);
Gameplay_ClearCamera(globalCtx, this->subCamId);
Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_ACTIVE);
Play_ClearCamera(globalCtx, this->subCamId);
}
void EnGo2_BiggoronAnimation(EnGo2* this) {