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Gameplay_ -> Play_ and this (#1229)

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fig02 2022-05-17 18:41:50 -04:00 committed by GitHub
parent f6c472ae5e
commit aadb5f9c47
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78 changed files with 1059 additions and 1078 deletions

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@ -1424,7 +1424,7 @@ void func_80A78160(EnIk* this, GlobalContext* globalCtx) {
void func_80A781CC(Actor* thisx, GlobalContext* globalCtx) {
EnIk* this = (EnIk*)thisx;
if (!Gameplay_InCsMode(globalCtx)) {
if (!Play_InCsMode(globalCtx)) {
this->actor.update = EnIk_Update;
this->actor.draw = EnIk_Draw;
Cutscene_SetSegment(globalCtx, gSpiritBossNabooruKnuckleDefeatCs);