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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -855,7 +855,7 @@ void func_80AEC780(EnRu1* this, GlobalContext* globalCtx) {
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s32 pad;
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Player* player = GET_PLAYER(globalCtx);
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if ((func_80AEC5FC(this, globalCtx)) && (!Gameplay_InCsMode(globalCtx)) &&
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if ((func_80AEC5FC(this, globalCtx)) && (!Play_InCsMode(globalCtx)) &&
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(!(player->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21))) &&
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(player->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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