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Gameplay_ -> Play_ and this (#1229)
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parent
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commit
aadb5f9c47
78 changed files with 1059 additions and 1078 deletions
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@ -522,10 +522,10 @@ void func_80B14E28(EnTa* this, GlobalContext* globalCtx) {
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Vec3f subCamEye;
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Vec3f subCamAt;
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this->subCamId = Gameplay_CreateSubCamera(globalCtx);
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this->subCamId = Play_CreateSubCamera(globalCtx);
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this->returnToCamId = globalCtx->activeCamId;
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Gameplay_ChangeCameraStatus(globalCtx, this->returnToCamId, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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Play_ChangeCameraStatus(globalCtx, this->returnToCamId, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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subCamEye.x = 1053.0f;
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subCamEye.y = 11.0f;
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@ -535,12 +535,12 @@ void func_80B14E28(EnTa* this, GlobalContext* globalCtx) {
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subCamAt.y = 45.0f;
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subCamAt.z = -40.0f;
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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}
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void func_80B14EDC(EnTa* this, GlobalContext* globalCtx) {
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Gameplay_ChangeCameraStatus(globalCtx, this->returnToCamId, CAM_STAT_ACTIVE);
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Gameplay_ClearCamera(globalCtx, this->subCamId);
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Play_ChangeCameraStatus(globalCtx, this->returnToCamId, CAM_STAT_ACTIVE);
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Play_ClearCamera(globalCtx, this->subCamId);
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}
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void func_80B14F20(EnTa* this, EnTaActionFunc arg1) {
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@ -737,7 +737,7 @@ void func_80B154FC(EnTa* this, GlobalContext* globalCtx) {
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func_800F5918();
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}
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if (gSaveContext.timer1Value == 0 && !Gameplay_InCsMode(globalCtx)) {
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if (gSaveContext.timer1Value == 0 && !Play_InCsMode(globalCtx)) {
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Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
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this->unk_2E0 &= ~0x200;
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func_80078884(NA_SE_SY_FOUND);
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