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Gameplay_ -> Play_ and this (#1229)
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parent
f6c472ae5e
commit
aadb5f9c47
78 changed files with 1059 additions and 1078 deletions
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@ -169,17 +169,17 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
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if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
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Animation_Change(&this->skelAnime, &gChildZelda1Anim_10B38, 1.0f, 0.0f,
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Animation_GetLastFrame(&gChildZelda1Anim_10B38), ANIMMODE_ONCE_INTERP, -10.0f);
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this->subCamId = Gameplay_CreateSubCamera(globalCtx);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Gameplay_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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this->subCamId = Play_CreateSubCamera(globalCtx);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_WAIT);
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Play_ChangeCameraStatus(globalCtx, this->subCamId, CAM_STAT_ACTIVE);
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func_800C0808(globalCtx, this->subCamId, player, CAM_SET_FREE0);
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globalCtx->envCtx.screenFillColor[0] = 255;
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globalCtx->envCtx.screenFillColor[1] = 255;
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globalCtx->envCtx.screenFillColor[2] = 255;
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globalCtx->envCtx.screenFillColor[3] = 24;
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globalCtx->envCtx.fillScreen = true;
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Gameplay_CameraSetFov(globalCtx, this->subCamId, 30.0f);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Play_CameraSetFov(globalCtx, this->subCamId, 30.0f);
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ShrinkWindow_SetVal(0x20);
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Interface_ChangeAlpha(2);
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player->actor.world.pos = playerPos;
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@ -232,8 +232,8 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
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case 1:
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if ((Message_GetState(msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx)) {
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globalCtx->envCtx.fillScreen = false;
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Gameplay_CameraSetFov(globalCtx, this->subCamId, 25.0f);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Play_CameraSetFov(globalCtx, this->subCamId, 25.0f);
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player->actor.world.pos = sp58;
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this->actor.textId = 0x702F;
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Message_ContinueTextbox(globalCtx, this->actor.textId);
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@ -411,8 +411,8 @@ void func_80B4B8B4(EnZl1* this, GlobalContext* globalCtx) {
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this->actor.velocity.z = (sp68.z - sp74.z) / actionLength;
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}
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func_80038290(globalCtx, &this->actor, &this->unk_200, &this->unk_206, this->actor.focus.pos);
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Gameplay_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Gameplay_CameraSetFov(globalCtx, this->subCamId, 70.0f);
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Play_CameraSetAtEye(globalCtx, this->subCamId, &subCamAt, &subCamEye);
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Play_CameraSetFov(globalCtx, this->subCamId, 70.0f);
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}
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}
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@ -520,9 +520,9 @@ void func_80B4BF2C(EnZl1* this, GlobalContext* globalCtx) {
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}
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case 2:
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if (Actor_HasParent(&this->actor, globalCtx)) {
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Gameplay_CopyCamera(globalCtx, CAM_ID_MAIN, this->subCamId);
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Gameplay_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_ACTIVE);
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Gameplay_ClearCamera(globalCtx, this->subCamId);
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Play_CopyCamera(globalCtx, CAM_ID_MAIN, this->subCamId);
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Play_ChangeCameraStatus(globalCtx, CAM_ID_MAIN, CAM_STAT_ACTIVE);
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Play_ClearCamera(globalCtx, this->subCamId);
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this->actor.parent = NULL;
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this->unk_1E2++;
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} else {
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