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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -76,7 +76,7 @@ void func_80B9D0B0(ObjRoomtimer* this, GlobalContext* globalCtx) {
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if ((this->actor.params != 0x3FF) && (gSaveContext.timer1Value == 0)) {
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Audio_PlaySoundGeneral(NA_SE_OC_ABYSS, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Gameplay_TriggerVoidOut(globalCtx);
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Play_TriggerVoidOut(globalCtx);
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Actor_Kill(&this->actor);
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}
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}
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