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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -92,7 +92,7 @@ void EffectSsSibuki_Update(GlobalContext* globalCtx, u32 index, EffectSs* this)
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this->rMoveDelay--;
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if (this->rMoveDelay == 0) {
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yaw = Camera_GetInputDirYaw(Gameplay_GetCamera(globalCtx, CAM_ID_MAIN));
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yaw = Camera_GetInputDirYaw(Play_GetCamera(globalCtx, CAM_ID_MAIN));
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xzVelScale = ((200.0f + KREG(20)) * 0.01f) + ((0.1f * Rand_ZeroOne()) * (KREG(23) + 20.0f));
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if (this->rDirection != 0) {
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