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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -1454,7 +1454,7 @@ void FileChoose_LoadGame(GameState* thisx) {
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gSaveContext.fileNum = this->buttonIndex;
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Sram_OpenSave(&this->sramCtx);
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gSaveContext.gameMode = 0;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
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this->state.running = false;
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}
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@ -13,7 +13,7 @@ void Opening_SetupTitleScreen(OpeningContext* this) {
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Sram_InitDebugSave();
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gSaveContext.cutsceneIndex = 0xFFF3;
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gSaveContext.sceneSetupIndex = 7;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
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}
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void func_80803C5C(OpeningContext* this) {
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@ -37,7 +37,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
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gSaveContext.showTitleCard = true;
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gWeatherMode = 0;
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this->state.running = false;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
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}
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// "Translation" (Actual name)
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