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Gameplay_ -> Play_ and this (#1229)

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fig02 2022-05-17 18:41:50 -04:00 committed by GitHub
parent f6c472ae5e
commit aadb5f9c47
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GPG key ID: 4AEE18F83AFDEB23
78 changed files with 1059 additions and 1078 deletions

View file

@ -1454,7 +1454,7 @@ void FileChoose_LoadGame(GameState* thisx) {
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
this->state.running = false;
}

View file

@ -13,7 +13,7 @@ void Opening_SetupTitleScreen(OpeningContext* this) {
Sram_InitDebugSave();
gSaveContext.cutsceneIndex = 0xFFF3;
gSaveContext.sceneSetupIndex = 7;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
}
void func_80803C5C(OpeningContext* this) {

View file

@ -37,7 +37,7 @@ void Select_LoadGame(SelectContext* this, s32 entranceIndex) {
gSaveContext.showTitleCard = true;
gWeatherMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
}
// "Translation" (Actual name)