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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -1454,7 +1454,7 @@ void FileChoose_LoadGame(GameState* thisx) {
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gSaveContext.fileNum = this->buttonIndex;
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Sram_OpenSave(&this->sramCtx);
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gSaveContext.gameMode = 0;
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SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
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SET_NEXT_GAMESTATE(&this->state, Play_Init, GlobalContext);
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this->state.running = false;
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}
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