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Gameplay_ -> Play_ and this (#1229)
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78 changed files with 1059 additions and 1078 deletions
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@ -3056,7 +3056,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultReverb);
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Gameplay_SaveSceneFlags(globalCtx);
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Play_SaveSceneFlags(globalCtx);
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gSaveContext.savedSceneNum = globalCtx->sceneNum;
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Sram_WriteSave(&globalCtx->sramCtx);
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pauseCtx->unk_1EC = 4;
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@ -3294,7 +3294,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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pauseCtx->promptChoice = 0;
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Gameplay_SaveSceneFlags(globalCtx);
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Play_SaveSceneFlags(globalCtx);
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gSaveContext.savedSceneNum = globalCtx->sceneNum;
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Sram_WriteSave(&globalCtx->sramCtx);
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pauseCtx->state = 0xF;
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@ -3321,7 +3321,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
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if (pauseCtx->promptChoice == 0) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Gameplay_SaveSceneFlags(globalCtx);
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Play_SaveSceneFlags(globalCtx);
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switch (gSaveContext.entranceIndex) {
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case ENTR_YDAN_0:
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@ -3397,7 +3397,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
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func_800981B8(&globalCtx->objectCtx);
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func_800418D0(&globalCtx->colCtx, globalCtx);
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if (pauseCtx->promptChoice == 0) {
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Gameplay_TriggerRespawn(globalCtx);
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Play_TriggerRespawn(globalCtx);
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gSaveContext.respawnFlag = -2;
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gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
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gSaveContext.health = 0x30;
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