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https://github.com/zeldaret/oot.git
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Use enums for settings in SRAM header (#2429)
* Use enums for settings in SRAM header * Fix bss * Uglify z_en_mag to match ique
This commit is contained in:
parent
a64fd8dea8
commit
aba3720d62
17 changed files with 68 additions and 60 deletions
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@ -68,6 +68,13 @@ typedef void (*AudioCustomUpdateFunction)(void);
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#define AUDIO_RELOCATED_ADDRESS_START K0BASE
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typedef enum SoundSetting {
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/* 0 */ SOUND_SETTING_STEREO,
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/* 1 */ SOUND_SETTING_MONO,
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/* 2 */ SOUND_SETTING_HEADSET,
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/* 3 */ SOUND_SETTING_SURROUND
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} SoundSetting;
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typedef enum SoundMode {
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/* 0 */ SOUNDMODE_STEREO,
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/* 1 */ SOUNDMODE_HEADSET,
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@ -1197,7 +1204,7 @@ void func_800F64E0(u8 arg0);
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void Audio_ToggleMalonSinging(u8 malonSingingDisabled);
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void Audio_SetEnvReverb(s8 reverb);
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void Audio_SetCodeReverb(s8 reverb);
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void func_800F6700(s8 audioSetting);
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void Audio_SetSoundMode(s8 soundSetting);
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void Audio_SetBaseFilter(u8);
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void Audio_SetExtraFilter(u8);
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void Audio_SetCutsceneFlag(s8 flag);
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@ -6,6 +6,11 @@
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#include "z64inventory.h"
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#include "z64math.h"
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typedef enum ZTargetSetting {
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/* 0 */ Z_TARGET_SETTING_SWITCH,
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/* 1 */ Z_TARGET_SETTING_HOLD
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} ZTargetSetting;
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typedef enum Language {
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#if OOT_NTSC
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/* 0 */ LANGUAGE_JPN,
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@ -315,10 +320,10 @@ typedef struct SaveContext {
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/* 0x1404 */ u16 minigameState;
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/* 0x1406 */ u16 minigameScore; // "yabusame_total"
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/* 0x1408 */ char unk_1408[0x0001];
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
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/* 0x140A */ u8 audioSetting;
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/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French (see enum `Language`)
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/* 0x140A */ u8 soundSetting; // 0: Stereo; 1: Mono; 2: Headset; 3: Surround (see enum `SoundSetting`)
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/* 0x140B */ char unk_140B[0x0001];
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
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/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold (see enum `ZTargetSetting`)
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/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
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/* 0x1410 */ u8 cutsceneTransitionControl; // context dependent usage: can either trigger a delayed fade or control fill alpha
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/* 0x1411 */ char unk_1411[0x0001];
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@ -12,7 +12,7 @@ typedef struct SramContext {
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typedef enum SramHeaderField {
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/* 0x00 */ SRAM_HEADER_SOUND,
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/* 0x01 */ SRAM_HEADER_ZTARGET,
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/* 0x01 */ SRAM_HEADER_Z_TARGET,
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/* 0x02 */ SRAM_HEADER_LANGUAGE,
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/* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid
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} SramHeaderField;
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@ -847,7 +847,7 @@ void AudioDebug_ProcessInput_SndCont(void) {
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&gSfxDefaultReverb);
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break;
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case 4:
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func_800F6700(sAudioSndContWork[sAudioSndContSel]);
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Audio_SetSoundMode(sAudioSndContWork[sAudioSndContSel]);
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break;
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case 5:
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SEQCMD_DISABLE_PLAY_SEQUENCES(sAudioSndContWork[sAudioSndContSel]);
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@ -3766,26 +3766,26 @@ void Audio_SetCodeReverb(s8 reverb) {
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}
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}
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void func_800F6700(s8 audioSetting) {
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void Audio_SetSoundMode(s8 soundSetting) {
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s8 soundModeIndex;
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switch (audioSetting) {
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case 0:
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switch (soundSetting) {
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case SOUND_SETTING_STEREO:
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soundModeIndex = SOUNDMODE_STEREO;
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sSoundMode = SOUNDMODE_STEREO;
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break;
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case 1:
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case SOUND_SETTING_MONO:
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soundModeIndex = SOUNDMODE_MONO;
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sSoundMode = SOUNDMODE_MONO;
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break;
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case 2:
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case SOUND_SETTING_HEADSET:
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soundModeIndex = SOUNDMODE_HEADSET;
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sSoundMode = SOUNDMODE_HEADSET;
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break;
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case 3:
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case SOUND_SETTING_SURROUND:
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soundModeIndex = SOUNDMODE_STEREO;
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sSoundMode = SOUNDMODE_SURROUND;
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break;
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@ -29,7 +29,7 @@
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#include "z64thread.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.2:78 pal-1.0:76 pal-1.1:76"
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"ntsc-1.2:72 pal-1.0:70 pal-1.1:70"
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StackEntry sDmaMgrStackInfo;
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OSMesgQueue sDmaMgrMsgQueue;
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@ -25,7 +25,7 @@ extern struct IrqMgr gIrqMgr;
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#include "z64thread.h"
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ique-cn:160 ntsc-1.0:139 ntsc-1.1:139 ntsc-1.2:139 pal-1.0:137 pal-1.1:137"
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"ique-cn:160 ntsc-1.0:133 ntsc-1.1:133 ntsc-1.2:133 pal-1.0:131 pal-1.1:131"
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extern u8 _buffersSegmentEnd[];
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@ -5,8 +5,8 @@
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#include "z64olib.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -3640,7 +3640,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:140 ntsc-1.1:140 ntsc-1.2:140 pal-1.0:138 pal-1.1:138"
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"ique-cn:128 ntsc-1.0:134 ntsc-1.1:134 ntsc-1.2:134 pal-1.0:132 pal-1.1:132"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -3,7 +3,7 @@
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
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"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176"
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ALIGNED(16) SaveContext gSaveContext;
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#if PLATFORM_IQUE
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:228 gc-eu-mq:228 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
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"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:236 pal-1.1:236"
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
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"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:232 pal-1.1:232"
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#include "global.h"
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#include "ultra64.h"
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@ -52,10 +52,13 @@ u16 gSramSlotOffsets[] = {
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};
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static u8 sSramDefaultHeader[] = {
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// TODO: use enums for these
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0, // SRAM_HEADER_SOUND
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0, // SRAM_HEADER_ZTARGET
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0, // SRAM_HEADER_LANGUAGE
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SOUND_SETTING_STEREO, // SRAM_HEADER_SOUND
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Z_TARGET_SETTING_SWITCH, // SRAM_HEADER_Z_TARGET
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#if OOT_NTSC
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LANGUAGE_JPN, // SRAM_HEADER_LANGUAGE
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#else
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LANGUAGE_ENG, // SRAM_HEADER_LANGUAGE
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#endif
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// SRAM_HEADER_MAGIC
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0x98,
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@ -1016,8 +1019,8 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
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}
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}
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gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
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gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1;
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gSaveContext.soundSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
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gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_Z_TARGET] & 1;
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#if OOT_PAL
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gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
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@ -1042,11 +1045,11 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
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PRINTF(T("GOOD!GOOD! サイズ=%d + %d = %d\n", "GOOD! GOOD! Size = %d + %d = %d\n"), sizeof(SaveInfo), 4,
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sizeof(SaveInfo) + 4);
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PRINTF_COLOR_BLUE();
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
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PRINTF_RST();
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func_800F6700(gSaveContext.audioSetting);
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Audio_SetSoundMode(gSaveContext.soundSetting);
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}
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void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {
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@ -31,7 +31,7 @@
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#include "assets/objects/object_sst/object_sst.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"pal-1.0:128 pal-1.1:128"
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#define FLAGS \
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@ -69,8 +69,8 @@ void EnMag_ResetSram(void) {
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007000), buffer, 0x800, 1);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007800), buffer, 0x800, 1);
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gSaveContext.audioSetting = gSaveContext.zTargetSetting = 0;
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func_800F6700(gSaveContext.audioSetting);
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gSaveContext.soundSetting = gSaveContext.zTargetSetting = 0; // SOUND_SETTING_STEREO/Z_TARGET_SETTING_SWITCH
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Audio_SetSoundMode(gSaveContext.soundSetting);
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}
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#endif
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@ -1411,8 +1411,8 @@ void func_80B3F3D8(void) {
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Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
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}
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
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"ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
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"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
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static Vec3f D_80B42DA0;
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@ -155,13 +155,6 @@ typedef enum SettingIndex {
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/* */ FS_SETTING_MAX
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} SettingIndex;
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typedef enum AudioOption {
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/* 0 */ FS_AUDIO_STEREO,
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/* 1 */ FS_AUDIO_MONO,
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/* 2 */ FS_AUDIO_HEADSET,
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/* 3 */ FS_AUDIO_SURROUND
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} AudioOption;
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typedef enum CharPage {
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/* 0 */ FS_CHAR_PAGE_HIRA,
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/* 1 */ FS_CHAR_PAGE_KATA,
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@ -741,12 +741,12 @@ void FileSelect_PulsateCursor(GameState* thisx) {
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
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PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
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PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_GER;
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
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PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
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PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
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sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_FRA;
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
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PRINTF("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
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PRINTF("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
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sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_Z_TARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
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sramCtx->readBuff[SRAM_HEADER_MAGIC]);
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}
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#endif
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@ -1353,7 +1353,7 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
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Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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this->configMode = CM_OPTIONS_TO_MAIN;
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sramCtx->readBuff[0] = gSaveContext.audioSetting;
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sramCtx->readBuff[0] = gSaveContext.soundSetting;
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sramCtx->readBuff[1] = gSaveContext.zTargetSetting;
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#if OOT_PAL_N64
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sramCtx->readBuff[2] = gSaveContext.language;
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@ -1363,11 +1363,11 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
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PRINTF_COLOR_YELLOW();
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PRINTF("sram->read_buff[2] = J_N = %x\n", sramCtx->readBuff[2]);
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PRINTF("sram->read_buff[2] = J_N = %x\n", &sramCtx->readBuff[2]);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
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PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
|
||||
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
|
||||
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
|
||||
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
|
||||
PRINTF_RST();
|
||||
func_800F6700(gSaveContext.audioSetting);
|
||||
Audio_SetSoundMode(gSaveContext.soundSetting);
|
||||
PRINTF("終了\n");
|
||||
return;
|
||||
}
|
||||
|
@ -1377,11 +1377,11 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gSaveContext.audioSetting--;
|
||||
gSaveContext.soundSetting--;
|
||||
|
||||
// because audio setting is unsigned, can't check for < 0
|
||||
if (gSaveContext.audioSetting > 0xF0) {
|
||||
gSaveContext.audioSetting = FS_AUDIO_SURROUND;
|
||||
if (gSaveContext.soundSetting > 0xF0) {
|
||||
gSaveContext.soundSetting = SOUND_SETTING_SURROUND;
|
||||
}
|
||||
} else {
|
||||
#if !OOT_PAL_N64
|
||||
|
@ -1402,10 +1402,10 @@ void FileSelect_UpdateOptionsMenu(GameState* thisx) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gSaveContext.audioSetting++;
|
||||
gSaveContext.soundSetting++;
|
||||
|
||||
if (gSaveContext.audioSetting > FS_AUDIO_SURROUND) {
|
||||
gSaveContext.audioSetting = FS_AUDIO_STEREO;
|
||||
if (gSaveContext.soundSetting > SOUND_SETTING_SURROUND) {
|
||||
gSaveContext.soundSetting = SOUND_SETTING_STEREO;
|
||||
}
|
||||
} else {
|
||||
#if !OOT_PAL_N64
|
||||
|
@ -1719,7 +1719,7 @@ void FileSelect_DrawOptionsImpl(GameState* thisx) {
|
|||
|
||||
for (i = 0, vtx = 0; i < 4; i++, vtx += 4) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
if (i == gSaveContext.audioSetting) {
|
||||
if (i == gSaveContext.soundSetting) {
|
||||
if (sSelectedSetting == FS_SETTING_AUDIO) {
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, cursorPrimRed, cursorPrimGreen, cursorPrimBlue,
|
||||
this->titleAlpha[0]);
|
||||
|
|
Loading…
Add table
Reference in a new issue