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Use enums for settings in SRAM header (#2429)

* Use enums for settings in SRAM header

* Fix bss

* Uglify z_en_mag to match ique
This commit is contained in:
cadmic 2025-02-15 16:36:19 -08:00 committed by GitHub
parent a64fd8dea8
commit aba3720d62
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GPG key ID: B5690EEEBB952194
17 changed files with 68 additions and 60 deletions

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@ -25,7 +25,7 @@ extern struct IrqMgr gIrqMgr;
#include "z64thread.h"
#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
"ique-cn:160 ntsc-1.0:139 ntsc-1.1:139 ntsc-1.2:139 pal-1.0:137 pal-1.1:137"
"ique-cn:160 ntsc-1.0:133 ntsc-1.1:133 ntsc-1.2:133 pal-1.0:131 pal-1.1:131"
extern u8 _buffersSegmentEnd[];

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@ -5,8 +5,8 @@
#include "z64olib.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3640,7 +3640,7 @@ s32 Camera_KeepOn3(Camera* camera) {
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:140 ntsc-1.1:140 ntsc-1.2:140 pal-1.0:138 pal-1.1:138"
"ique-cn:128 ntsc-1.0:134 ntsc-1.1:134 ntsc-1.2:134 pal-1.0:132 pal-1.1:132"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -3,7 +3,7 @@
#include "versions.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:176 pal-1.1:176"
ALIGNED(16) SaveContext gSaveContext;
#if PLATFORM_IQUE

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@ -1,5 +1,5 @@
#pragma increment_block_number "gc-eu:228 gc-eu-mq:228 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:236 pal-1.1:236"
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
"ique-cn:208 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:232 pal-1.1:232"
#include "global.h"
#include "ultra64.h"

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@ -52,10 +52,13 @@ u16 gSramSlotOffsets[] = {
};
static u8 sSramDefaultHeader[] = {
// TODO: use enums for these
0, // SRAM_HEADER_SOUND
0, // SRAM_HEADER_ZTARGET
0, // SRAM_HEADER_LANGUAGE
SOUND_SETTING_STEREO, // SRAM_HEADER_SOUND
Z_TARGET_SETTING_SWITCH, // SRAM_HEADER_Z_TARGET
#if OOT_NTSC
LANGUAGE_JPN, // SRAM_HEADER_LANGUAGE
#else
LANGUAGE_ENG, // SRAM_HEADER_LANGUAGE
#endif
// SRAM_HEADER_MAGIC
0x98,
@ -1016,8 +1019,8 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
}
}
gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1;
gSaveContext.soundSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_Z_TARGET] & 1;
#if OOT_PAL
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
@ -1042,11 +1045,11 @@ void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
PRINTF(T(" サイズ=%d + %d %d\n", "GOOD! GOOD! Size = %d + %d = %d\n"), sizeof(SaveInfo), 4,
sizeof(SaveInfo) + 4);
PRINTF_COLOR_BLUE();
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF("Na_SetSoundOutputMode = %d\n", gSaveContext.soundSetting);
PRINTF_RST();
func_800F6700(gSaveContext.audioSetting);
Audio_SetSoundMode(gSaveContext.soundSetting);
}
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {