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Use enums for settings in SRAM header (#2429)
* Use enums for settings in SRAM header * Fix bss * Uglify z_en_mag to match ique
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17 changed files with 68 additions and 60 deletions
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@ -31,7 +31,7 @@
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#include "assets/objects/object_sst/object_sst.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"pal-1.0:128 pal-1.1:128"
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#define FLAGS \
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@ -69,8 +69,8 @@ void EnMag_ResetSram(void) {
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007000), buffer, 0x800, 1);
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SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8007800), buffer, 0x800, 1);
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gSaveContext.audioSetting = gSaveContext.zTargetSetting = 0;
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func_800F6700(gSaveContext.audioSetting);
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gSaveContext.soundSetting = gSaveContext.zTargetSetting = 0; // SOUND_SETTING_STEREO/Z_TARGET_SETTING_SWITCH
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Audio_SetSoundMode(gSaveContext.soundSetting);
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}
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#endif
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@ -1411,8 +1411,8 @@ void func_80B3F3D8(void) {
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Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
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}
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64" \
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"ique-cn:128 ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ique-cn:64" \
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"ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64"
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void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
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static Vec3f D_80B42DA0;
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