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[ntsc-1.2] Match z_vismono.c (#2091)
* [ntsc-1.2] Match z_vismono.c * change match to use height Co-authored-by: cadmic <cadmic24@gmail.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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1 changed files with 2 additions and 3 deletions
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@ -96,8 +96,7 @@ Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
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// Its position in texture image space is shifted along +S by 2
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gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2 * G_IM_SIZ_8b_LINE_BYTES / 8, 0x0, G_TX_RENDERTILE,
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0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, 2 << 2, 0, (SCREEN_WIDTH * 2 + 1) << 2,
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(VISMONO_CFBFRAG_HEIGHT - 1) << 2);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, 2 << 2, 0, ((SCREEN_WIDTH * 2) + 1) << 2, (height - 1) << 2);
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// Set texel 1 to be a CI8 image with width `SCREEN_WIDTH * 2` and height `VISMONO_CFBFRAG_HEIGHT`
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// Its position in texture image space is shifted along +S by 1
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@ -105,7 +104,7 @@ Gfx* VisMono_DesaturateDList(VisMono* this, Gfx* gfx) {
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// ignored for CI8 texture sampling.
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gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2 * G_IM_SIZ_8b_LINE_BYTES / 8, 0x0, 1, 1,
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G_TX_NOMIRROR | G_TX_CLAMP, 0, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
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gDPSetTileSize(gfx++, 1, 1 << 2, 0, (SCREEN_WIDTH * 2) << 2, (VISMONO_CFBFRAG_HEIGHT - 1) << 2);
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gDPSetTileSize(gfx++, 1, 1 << 2, 0, (SCREEN_WIDTH * 2) << 2, (height - 1) << 2);
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// Draw a `SCREEN_WIDTH` wide, `height` high rectangle.
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// Texture coordinate T (vertical) starts at 0 and changes by one each line (dtdy = 1)
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