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@ -1964,7 +1964,8 @@ s32 Actor_NotMounted(UNUSED PlayState* play, Actor* horse) {
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* @param type PlayerKnockbackType
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* @param damage additional amount of damage to deal to the player
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*/
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void Actor_SetPlayerKnockback(PlayState* play, UNUSED Actor* actor, f32 speed, s16 rot, f32 yVelocity, u32 type, u32 damage) {
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void Actor_SetPlayerKnockback(PlayState* play, UNUSED Actor* actor, f32 speed, s16 rot, f32 yVelocity, u32 type,
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u32 damage) {
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Player* player = GET_PLAYER(play);
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player->knockbackDamage = damage;
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