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Dragorn421 2025-06-07 12:26:47 +02:00
parent 578642e33b
commit b349093084
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@ -1964,7 +1964,8 @@ s32 Actor_NotMounted(UNUSED PlayState* play, Actor* horse) {
* @param type PlayerKnockbackType * @param type PlayerKnockbackType
* @param damage additional amount of damage to deal to the player * @param damage additional amount of damage to deal to the player
*/ */
void Actor_SetPlayerKnockback(PlayState* play, UNUSED Actor* actor, f32 speed, s16 rot, f32 yVelocity, u32 type, u32 damage) { void Actor_SetPlayerKnockback(PlayState* play, UNUSED Actor* actor, f32 speed, s16 rot, f32 yVelocity, u32 type,
u32 damage) {
Player* player = GET_PLAYER(play); Player* player = GET_PLAYER(play);
player->knockbackDamage = damage; player->knockbackDamage = damage;