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Document NPC talking and player tracking (#1426)

* Rename npc dialog state variable

* Rename and doc NPC actor talking funtion

* Introduce NpcTalkState enum

* Rename NPC_TALK_STATE enum values

* Document NpcPlayerInteractionState and related functions

* Rename player tracking opt enum variants

* Rename npc functions, interact info

* Minor npc actor function tweaks

* Minor comment fixes for npc

* Generalize NPC player tracking to point tracking

* Change unused NpcInteractInfo field type and name

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Rename headRot and torsoRot

* Rename GetTalkState to UpdateTalkState

* Minor comment fixes

* Rename rotateActorShape and clarify related comments

* Remove unneeded parentheses in z_en_heishi4.c

* Reformat

* Remove unclear comment

* Rename yPosOffset to yOffset

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Lauri Koskela 2022-11-25 19:52:28 +02:00 committed by GitHub
parent 9c35716fe2
commit b57f2162ee
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
66 changed files with 936 additions and 808 deletions

View file

@ -90,21 +90,21 @@ u16 func_80AA19A0(PlayState* play, Actor* thisx) {
}
s16 func_80AA1A38(PlayState* play, Actor* thisx) {
s16 ret = 1;
s16 ret = NPC_TALK_STATE_TALKING;
switch (Message_GetState(&play->msgCtx)) {
case TEXT_STATE_CLOSING:
switch (thisx->textId) {
case 0x2051:
SET_INFTABLE(INFTABLE_8C);
ret = 2;
ret = NPC_TALK_STATE_ACTION;
break;
case 0x2053:
SET_INFTABLE(INFTABLE_8D);
ret = 0;
ret = NPC_TALK_STATE_IDLE;
break;
default:
ret = 0;
ret = NPC_TALK_STATE_IDLE;
break;
}
break;
@ -123,18 +123,18 @@ s16 func_80AA1A38(PlayState* play, Actor* thisx) {
void func_80AA1AE4(EnMa2* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 phi_a3;
s16 trackingMode;
if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animation == &gMalonAdultSingAnim)) {
phi_a3 = 1;
if ((this->interactInfo.talkState == NPC_TALK_STATE_IDLE) && (this->skelAnime.animation == &gMalonAdultSingAnim)) {
trackingMode = NPC_TRACKING_NONE;
} else {
phi_a3 = 0;
trackingMode = NPC_TRACKING_PLAYER_AUTO_TURN;
}
this->unk_1E0.unk_18 = player->actor.world.pos;
this->unk_1E0.unk_14 = 0.0f;
this->interactInfo.trackPos = player->actor.world.pos;
this->interactInfo.yOffset = 0.0f;
func_80034A14(&this->actor, &this->unk_1E0, 0, phi_a3);
Npc_TrackPoint(&this->actor, &this->interactInfo, 0, trackingMode);
}
u16 func_80AA1B58(EnMa2* this, PlayState* play) {
@ -165,7 +165,7 @@ s32 func_80AA1C68(EnMa2* this) {
if (this->skelAnime.animation != &gMalonAdultSingAnim) {
return 0;
}
if (this->unk_1E0.unk_00 != 0) {
if (this->interactInfo.talkState != NPC_TALK_STATE_IDLE) {
return 0;
}
this->blinkTimer = 0;
@ -195,7 +195,7 @@ void EnMa2_ChangeAnim(EnMa2* this, s32 index) {
void func_80AA1DB4(EnMa2* this, PlayState* play) {
if (this->skelAnime.animation == &gMalonAdultSingAnim) {
if (this->unk_1E0.unk_00 == 0) {
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
if (this->isNotSinging) {
// Turn on singing
Audio_ToggleMalonSinging(false);
@ -246,7 +246,7 @@ void EnMa2_Init(Actor* thisx, PlayState* play) {
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
Actor_SetScale(&this->actor, 0.01f);
this->actor.targetMode = 6;
this->unk_1E0.unk_00 = 0;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
}
void EnMa2_Destroy(Actor* thisx, PlayState* play) {
@ -257,9 +257,9 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play) {
}
void func_80AA2018(EnMa2* this, PlayState* play) {
if (this->unk_1E0.unk_00 == 2) {
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
this->actor.flags &= ~ACTOR_FLAG_16;
this->unk_1E0.unk_00 = 0;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
}
}
@ -300,7 +300,7 @@ void func_80AA21C8(EnMa2* this, PlayState* play) {
if (DECR(this->unk_208)) {
player->stateFlags2 |= PLAYER_STATE2_23;
} else {
if (this->unk_1E0.unk_00 == 0) {
if (this->interactInfo.talkState == NPC_TALK_STATE_IDLE) {
this->actor.flags |= ACTOR_FLAG_16;
Message_CloseTextbox(play);
} else {
@ -322,8 +322,8 @@ void EnMa2_Update(Actor* thisx, PlayState* play) {
func_80AA1DB4(this, play);
func_80AA1AE4(this, play);
if (this->actionFunc != func_80AA20E4) {
func_800343CC(play, &this->actor, &this->unk_1E0.unk_00, (f32)this->collider.dim.radius + 30.0f, func_80AA19A0,
func_80AA1A38);
Npc_UpdateTalking(play, &this->actor, &this->interactInfo.talkState, (f32)this->collider.dim.radius + 30.0f,
func_80AA19A0, func_80AA1A38);
}
}
@ -336,13 +336,13 @@ s32 EnMa2_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
}
if (limbIndex == MALON_ADULT_HEAD_LIMB) {
Matrix_Translate(1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
vec = this->unk_1E0.unk_08;
vec = this->interactInfo.headRot;
Matrix_RotateX(BINANG_TO_RAD_ALT(vec.y), MTXMODE_APPLY);
Matrix_RotateZ(BINANG_TO_RAD_ALT(vec.x), MTXMODE_APPLY);
Matrix_Translate(-1400.0f, 0.0f, 0.0f, MTXMODE_APPLY);
}
if (limbIndex == MALON_ADULT_CHEST_AND_NECK_LIMB) {
vec = this->unk_1E0.unk_0E;
vec = this->interactInfo.torsoRot;
Matrix_RotateY(BINANG_TO_RAD_ALT(-vec.y), MTXMODE_APPLY);
Matrix_RotateX(BINANG_TO_RAD_ALT(-vec.x), MTXMODE_APPLY);
}

View file

@ -36,7 +36,7 @@ typedef struct EnMa2 {
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnMa2ActionFunc actionFunc;
/* 0x0194 */ ColliderCylinder collider;
/* 0x01E0 */ struct_80034A14_arg1 unk_1E0;
/* 0x01E0 */ NpcInteractInfo interactInfo;
/* 0x0208 */ s16 unk_208;
/* 0x020A */ s16 isNotSinging;
/* 0x020C */ s16 blinkTimer;