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Introduce Sfx Flags (#1278)

* Sfx Flags

* Discord Discussion

* Move macro to sound_params

* Oops

* PR Suggestions

* Clarify comment

* Missed switch

* More suggestions

* Update src/code/audio_sound_params.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* sfxs

* PR Suggestions

* revert back to flag

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
This commit is contained in:
engineer124 2022-06-20 14:24:21 -04:00 committed by GitHub
parent 56e52a89c1
commit b602276fef
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 1322 additions and 241 deletions

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@ -233,7 +233,7 @@ void Audio_ProcessSoundRequest(void) {
index = gSoundBanks[bankId][0].next;
while (index != 0xFF && index != 0) {
if (gSoundBanks[bankId][index].posX == &req->pos->x) {
if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & 0x20) &&
if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) &&
gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
gSoundBanks[bankId][index].sfxImportance) {
return;
@ -261,8 +261,8 @@ void Audio_ProcessSoundRequest(void) {
}
if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) {
if ((gSoundBanks[bankId][index].sfxParams & 8) &&
if ((req->sfxId & 0xC00) || (soundParams->params & SFX_FLAG_2) || (index == evictIndex)) {
if ((gSoundBanks[bankId][index].sfxParams & SFX_FLAG_3) &&
gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) {
Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx);
}
@ -314,7 +314,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
u8 i;
if (entry->sfxParams & 8) {
if (entry->sfxParams & SFX_FLAG_3) {
Audio_ClearBGMMute(entry->channelIdx);
}
if (entryIndex == sSoundBankListEnd[bankId]) {
@ -382,7 +382,7 @@ void Audio_ChooseActiveSounds(u8 bankId) {
entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1;
}
sfxImportance = entry->sfxImportance;
if (entry->sfxParams & 0x10) {
if (entry->sfxParams & SFX_FLAG_4) {
entry->priority = SQ(0xFF - sfxImportance) * SQ(76);
} else {
if (entry->dist > 0x7FFFFFD0) {
@ -506,18 +506,18 @@ void Audio_PlayActiveSounds(u8 bankId) {
channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx];
if (entry->state == SFX_STATE_READY) {
entry->channelIdx = sCurSfxPlayerChannelIdx;
if (entry->sfxParams & 8) {
if (entry->sfxParams & SFX_FLAG_3) {
Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx);
}
if (entry->sfxParams & 0xC0) {
switch (entry->sfxParams & 0xC0) {
case 0x40:
if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) {
switch (entry->sfxParams & SFX_PARAM_67_MASK) {
case (1 << SFX_PARAM_67_SHIFT):
entry->unk_2F = Audio_NextRandom() & 0xF;
break;
case 0x80:
case (2 << SFX_PARAM_67_SHIFT):
entry->unk_2F = Audio_NextRandom() & 0x1F;
break;
case 0xC0:
case (3 << SFX_PARAM_67_SHIFT):
entry->unk_2F = Audio_NextRandom() & 0x3F;
break;
default: