mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-05 15:34:41 +00:00
PlayerActionParam
-> PlayerItemAction
(#1394)
* `PLAYER_AP_` -> `PLAYER_IA_` * Change temps, args, comments, members to "item action" * Format
This commit is contained in:
parent
e7558cc305
commit
b6d9a8183b
13 changed files with 400 additions and 407 deletions
|
@ -1013,13 +1013,13 @@ s32 Player_InBlockingCsMode(PlayState* play, Player* this);
|
|||
s32 Player_InCsMode(PlayState* play);
|
||||
s32 func_8008E9C4(Player* this);
|
||||
s32 Player_IsChildWithHylianShield(Player* this);
|
||||
s32 Player_ActionToModelGroup(Player* this, s32 actionParam);
|
||||
s32 Player_ActionToModelGroup(Player* this, s32 itemAction);
|
||||
void Player_SetModelsForHoldingShield(Player* this);
|
||||
void Player_SetModels(Player* this, s32 modelGroup);
|
||||
void Player_SetModelGroup(Player* this, s32 modelGroup);
|
||||
void func_8008EC70(Player* this);
|
||||
void Player_SetEquipmentData(PlayState* play, Player* this);
|
||||
void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 actionParam);
|
||||
void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction);
|
||||
void func_8008EDF0(Player* this);
|
||||
void func_8008EE08(Player* this);
|
||||
void func_8008EEAC(PlayState* play, Actor* actor);
|
||||
|
@ -1030,18 +1030,18 @@ u8 Player_GetMask(PlayState* play);
|
|||
Player* Player_UnsetMask(PlayState* play);
|
||||
s32 Player_HasMirrorShieldEquipped(PlayState* play);
|
||||
s32 Player_HasMirrorShieldSetToDraw(PlayState* play);
|
||||
s32 Player_ActionToMagicSpell(Player* this, s32 actionParam);
|
||||
s32 Player_ActionToMagicSpell(Player* this, s32 itemAction);
|
||||
s32 Player_HoldsHookshot(Player* this);
|
||||
s32 func_8008F128(Player* this);
|
||||
s32 Player_ActionToMeleeWeapon(s32 actionParam);
|
||||
s32 Player_ActionToMeleeWeapon(s32 itemAction);
|
||||
s32 Player_GetMeleeWeaponHeld(Player* this);
|
||||
s32 Player_HoldsTwoHandedWeapon(Player* this);
|
||||
s32 Player_HoldsBrokenKnife(Player* this);
|
||||
s32 Player_ActionToBottle(Player* this, s32 actionParam);
|
||||
s32 Player_ActionToBottle(Player* this, s32 itemAction);
|
||||
s32 Player_GetBottleHeld(Player* this);
|
||||
s32 Player_ActionToExplosive(Player* this, s32 actionParam);
|
||||
s32 Player_ActionToExplosive(Player* this, s32 itemAction);
|
||||
s32 Player_GetExplosiveHeld(Player* this);
|
||||
s32 func_8008F2BC(Player* this, s32 actionParam);
|
||||
s32 func_8008F2BC(Player* this, s32 itemAction);
|
||||
s32 func_8008F2F8(PlayState* play);
|
||||
void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
|
||||
s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue