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PlayerActionParam
-> PlayerItemAction
(#1394)
* `PLAYER_AP_` -> `PLAYER_IA_` * Change temps, args, comments, members to "item action" * Format
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e7558cc305
commit
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13 changed files with 400 additions and 407 deletions
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@ -268,8 +268,7 @@ void EnButte_FlyAround(EnButte* this, PlayState* play) {
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EnButte_SelectFlightParams(this, &sFlyAroundParams[this->flightParamsIdx]);
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}
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if (((this->actor.params & 1) == 1) && (player->heldItemActionParam == PLAYER_AP_STICK) &&
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(this->swordDownTimer <= 0) &&
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if (((this->actor.params & 1) == 1) && (player->heldItemAction == PLAYER_IA_STICK) && (this->swordDownTimer <= 0) &&
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((Math3D_Dist2DSq(player->actor.world.pos.x, player->actor.world.pos.z, this->actor.home.pos.x,
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this->actor.home.pos.z) < SQ(120.0f)) ||
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(this->actor.xzDistToPlayer < 60.0f))) {
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@ -334,7 +333,7 @@ void EnButte_FollowLink(EnButte* this, PlayState* play) {
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distSqFromHome = Math3D_Dist2DSq(this->actor.world.pos.x, this->actor.world.pos.z, this->actor.home.pos.x,
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this->actor.home.pos.z);
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if (!((player->heldItemActionParam == PLAYER_AP_STICK) && (fabsf(player->actor.speedXZ) < 1.8f) &&
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if (!((player->heldItemAction == PLAYER_IA_STICK) && (fabsf(player->actor.speedXZ) < 1.8f) &&
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(this->swordDownTimer <= 0) && (distSqFromHome < SQ(320.0f)))) {
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EnButte_SetupFlyAround(this);
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} else if (distSqFromHome > SQ(240.0f)) {
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