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PlayerActionParam
-> PlayerItemAction
(#1394)
* `PLAYER_AP_` -> `PLAYER_IA_` * Change temps, args, comments, members to "item action" * Format
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parent
e7558cc305
commit
b6d9a8183b
13 changed files with 400 additions and 407 deletions
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@ -317,7 +317,7 @@ void func_80A2F9C0(EnGb* this, PlayState* play) {
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SET_INFTABLE(INFTABLE_B6);
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}
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func_80A2F180(this);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
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Rupees_ChangeBy(10);
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this->actionFunc = func_80A2F83C;
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}
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@ -329,7 +329,7 @@ void func_80A2FA50(EnGb* this, PlayState* play) {
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SET_INFTABLE(INFTABLE_B6);
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}
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func_80A2F180(this);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
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Rupees_ChangeBy(50);
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HIGH_SCORE(HS_POE_POINTS) += 100;
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if (HIGH_SCORE(HS_POE_POINTS) != 1000) {
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