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PlayerActionParam
-> PlayerItemAction
(#1394)
* `PLAYER_AP_` -> `PLAYER_IA_` * Change temps, args, comments, members to "item action" * Format
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13 changed files with 400 additions and 407 deletions
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@ -592,7 +592,7 @@ s16 func_80A70058(PlayState* play, Actor* thisx) {
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case 0x70F3:
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Rupees_ChangeBy(beggarRewards[this->actor.textId - 0x70F0]);
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ENHY_ANIM_17);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
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Player_UpdateBottleHeld(play, GET_PLAYER(play), ITEM_BOTTLE, PLAYER_IA_BOTTLE);
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break;
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case 0x7016:
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SET_INFTABLE(INFTABLE_C0);
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