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Nature Ambience Documentation (#1063)
* Document nature ambience io data * Document nature ambience functions * Function headers * Doc storing main bgm for nature/miniboss bgm * Give temporary names to functions * small cleanup * add docs to clarify * Break up nature ambience channel io data for easier reading * Add info to where each nature ambience Id is used * Name environmental sequence functions * Use channel macros globally * Add nature enum, revert env name * Revert tough-to-name functions, use nature channel enum instead * Fill in remaining enums from sequence 1 * PR Suggestions * Improve macros * remove clang-format off * MINI_GAME_2 -> TIMED_MINI_GAME * Revert to generic name * Fix Spacing
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18 changed files with 850 additions and 166 deletions
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@ -889,7 +889,7 @@ void Environment_DrawSkyboxFilters(GlobalContext* globalCtx);
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void Environment_UpdateLightningStrike(GlobalContext* globalCtx);
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void Environment_AddLightningBolts(GlobalContext* globalCtx, u8 num);
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void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused);
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void func_800758AC(GlobalContext* globalCtx);
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void Environment_PlaySceneSequence(GlobalContext* globalCtx);
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void Environment_DrawCustomLensFlare(GlobalContext* globalCtx);
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void Environment_InitGameOverLights(GlobalContext* globalCtx);
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void Environment_FadeInGameOverLights(GlobalContext* globalCtx);
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@ -900,10 +900,10 @@ void Environment_AdjustLights(GlobalContext* globalCtx, f32 arg1, f32 arg2, f32
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s32 Environment_GetBgsDayCount(void);
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void Environment_ClearBgsDayCount(void);
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s32 Environment_GetTotalDays(void);
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void Environment_ForcePlaySequence(u16);
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void Environment_ForcePlaySequence(u16 seqId);
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s32 Environment_IsForcedSequenceDisabled(void);
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void func_80077624(GlobalContext* globalCtx);
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void func_80077684(GlobalContext* globalCtx);
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void Environment_PlayStormNatureAmbience(GlobalContext* globalCtx);
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void Environment_StopStormNatureAmbience(GlobalContext* globalCtx);
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void Environment_WarpSongLeave(GlobalContext* globalCtx);
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void Lib_MemSet(u8* dest, size_t size, u8 val);
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f32 Math_CosS(s16 angle);
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@ -2055,9 +2055,9 @@ void func_800F5918(void);
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void func_800F595C(u16);
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void func_800F59E8(u16);
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s32 func_800F5A58(u8);
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void func_800F5ACC(u16 bgmID);
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void func_800F5ACC(u16 seqId);
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void func_800F5B58(void);
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void func_800F5BF0(u8 arg0);
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void func_800F5BF0(u8 natureAmbienceId);
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void Audio_PlayFanfare(u16);
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void func_800F5C2C(void);
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void func_800F5E18(u8 playerIdx, u16 seqId, u8 fadeTimer, s8 arg3, s8 arg4);
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@ -2079,9 +2079,8 @@ void func_800F6AB0(u16);
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// ? func_800F6BB8(?);
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void Audio_PreNMI();
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// ? func_800F6C34(?);
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void func_800F6D58(u8, u8, u8);
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// ? func_800F6E7C(?);
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void func_800F6FB4(u8);
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void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 port, u8 val);
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void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
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void Audio_Init();
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void Audio_InitSound();
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void func_800F7170(void);
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@ -111,7 +111,7 @@
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#define NA_BGM_STAFF_3 0x69 // End Credits III
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#define NA_BGM_STAFF_4 0x6A // End Credits IV
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#define NA_BGM_FIRE_BOSS 0x6B // King Dodongo & Volvagia Boss Battle "NA_BGM_BOSS01"
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#define NA_BGM_MINI_GAME_2 0x6C // Mini-Game
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#define NA_BGM_TIMED_MINI_GAME 0x6C // Mini-Game
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#define NA_BGM_VARIOUS_SFX 0x6D // A small collection of various sound effects
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#define NA_BGM_NO_MUSIC 0x7F // No bgm music is played
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#define NA_BGM_NATURE_SFX_RAIN 0x80 // Related to rain
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@ -131,4 +131,130 @@ typedef enum {
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/* 3 */ SEQ_MODE_IGNORE
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} SequenceMode;
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typedef enum {
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/* 0x0 */ CHANNEL_IO_PORT_0,
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/* 0x1 */ CHANNEL_IO_PORT_1,
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/* 0x2 */ CHANNEL_IO_PORT_2,
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/* 0x3 */ CHANNEL_IO_PORT_3,
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/* 0x4 */ CHANNEL_IO_PORT_4,
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/* 0x5 */ CHANNEL_IO_PORT_5,
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/* 0x6 */ CHANNEL_IO_PORT_6,
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/* 0x7 */ CHANNEL_IO_PORT_7
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} ChannelIOPort;
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typedef enum {
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/* 0x0 */ NATURE_CHANNEL_STREAM_0,
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/* 0x1 */ NATURE_CHANNEL_CRITTER_0,
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/* 0x2 */ NATURE_CHANNEL_CRITTER_1,
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/* 0x3 */ NATURE_CHANNEL_CRITTER_2,
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/* 0x4 */ NATURE_CHANNEL_CRITTER_3,
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/* 0x5 */ NATURE_CHANNEL_CRITTER_4,
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/* 0x6 */ NATURE_CHANNEL_CRITTER_5,
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/* 0x7 */ NATURE_CHANNEL_CRITTER_6,
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/* 0x8 */ NATURE_CHANNEL_CRITTER_7,
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/* 0xC */ NATURE_CHANNEL_STREAM_1 = 12,
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/* 0xD */ NATURE_CHANNEL_UNK,
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/* 0xE */ NATURE_CHANNEL_RAIN,
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/* 0xF */ NATURE_CHANNEL_LIGHTNING
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} NatureChannelIdx; // playerIdx = 0 (Overlaps with main bgm)
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typedef enum {
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/* 0x00 */ NATURE_ID_GENERAL_NIGHT,
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/* 0x01 */ NATURE_ID_MARKET_ENTRANCE,
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/* 0x02 */ NATURE_ID_KAKARIKO_REGION,
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/* 0x03 */ NATURE_ID_MARKET_RUINS,
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/* 0x04 */ NATURE_ID_KOKIRI_REGION,
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/* 0x05 */ NATURE_ID_MARKET_NIGHT,
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/* 0x06 */ NATURE_ID_06,
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/* 0x07 */ NATURE_ID_GANONS_LAIR,
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/* 0x08 */ NATURE_ID_08,
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/* 0x09 */ NATURE_ID_09,
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/* 0x0A */ NATURE_ID_WASTELAND,
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/* 0x0B */ NATURE_ID_COLOSSUS,
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/* 0x0C */ NATURE_ID_DEATH_MOUNTAIN_TRAIL,
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/* 0x0D */ NATURE_ID_0D,
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/* 0x0E */ NATURE_ID_0E,
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/* 0x0F */ NATURE_ID_0F,
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/* 0x10 */ NATURE_ID_10,
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/* 0x11 */ NATURE_ID_11,
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/* 0x12 */ NATURE_ID_12,
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/* 0x13 */ NATURE_ID_NONE,
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/* 0xFF */ NATURE_ID_DISABLED = 0xFF
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} NatureAmbienceId;
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typedef enum {
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/* 0x00 */ NATURE_STREAM_RUSHING_WATER,
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/* 0x01 */ NATURE_STREAM_HOWLING_WIND,
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/* 0x02 */ NATURE_STREAM_SCREECHING_WIND,
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/* 0x03 */ NATURE_STREAM_SCREECHING_WIND_ALT1
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} NatureStreamId;
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typedef enum {
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/* 0x00 */ NATURE_CRITTER_BIRD_CHIRP_1,
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/* 0x01 */ NATURE_CRITTER_TAP,
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/* 0x02 */ NATURE_CRITTER_BIRD_CHIRP_2,
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/* 0x03 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT1,
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/* 0x04 */ NATURE_CRITTER_CRICKETS,
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/* 0x05 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT2,
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/* 0x06 */ NATURE_CRITTER_LOUD_CHIRPING,
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/* 0x07 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT3,
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/* 0x08 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT4,
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/* 0x09 */ NATURE_CRITTER_CROWS_CAWS,
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/* 0x0A */ NATURE_CRITTER_SMALL_BIRD_CHIRPS,
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/* 0x0B */ NATURE_CRITTER_BIRD_SCREECH,
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/* 0x0C */ NATURE_CRITTER_BIRD_SONG,
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/* 0x0D */ NATURE_CRITTER_OWL_HOOT,
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/* 0x0E */ NATURE_CRITTER_HAWK_SCREECH,
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/* 0x0F */ NATURE_CRITTER_BIRD_CALL,
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/* 0x10 */ NATURE_CRITTER_CAWING_BIRD,
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/* 0x11 */ NATURE_CRITTER_CUCCO_CROWS,
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/* 0x12 */ NATURE_CRITTER_BIRD_CHIRP_2_ALT1,
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/* 0x13 */ NATURE_CRITTER_BIRD_CHIRP_1_ALT5
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} NatureAmimalId;
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#define NATURE_IO_CRITTER_0_TYPE(type) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_0_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_0_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_0_PORT5(reverb) NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_1_TYPE(type) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_1_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_1_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_1_PORT5(reverb) NATURE_CHANNEL_CRITTER_1, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_2_TYPE(type) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_2_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_2_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_2_PORT5(reverb) NATURE_CHANNEL_CRITTER_2, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_3_TYPE(type) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_3_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_3_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_3_PORT5(reverb) NATURE_CHANNEL_CRITTER_3, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_4_TYPE(type) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_4_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_4_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_4_PORT5(reverb) NATURE_CHANNEL_CRITTER_4, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_5_TYPE(type) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_5_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_5_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_5_PORT5(reverb) NATURE_CHANNEL_CRITTER_5, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_CRITTER_6_TYPE(type) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_CRITTER_6_BEND_PITCH(bend) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_3, bend
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#define NATURE_IO_CRITTER_6_NUM_LAYERS(num) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_4, num
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#define NATURE_IO_CRITTER_6_PORT5(reverb) NATURE_CHANNEL_CRITTER_6, CHANNEL_IO_PORT_5, reverb
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#define NATURE_IO_STREAM_0_TYPE(type) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_STREAM_0_PORT3(data) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_3, data
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#define NATURE_IO_STREAM_0_PORT4(data) NATURE_CHANNEL_STREAM_0, CHANNEL_IO_PORT_4, data
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#define NATURE_IO_STREAM_1_TYPE(type) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_2, type
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#define NATURE_IO_STREAM_1_PORT3(data) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_3, data
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#define NATURE_IO_STREAM_1_PORT4(data) NATURE_CHANNEL_STREAM_1, CHANNEL_IO_PORT_4, data
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#define NATURE_IO_ENTRIES_END 0xFF
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#endif
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@ -41,10 +41,10 @@ typedef struct {
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} FreqLerp;
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typedef struct {
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/* 0x0 */ u16 unk_00;
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/* 0x2 */ u16 unk_02;
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/* 0x4 */ u8 unk_04[100];
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} D_801306DC_s; // size = 0x68
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/* 0x0 */ u16 playerIO;
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/* 0x2 */ u16 channelMask;
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/* 0x4 */ u8 channelIO[3 * 33 + 1];
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} NatureAmbienceDataIO; // size = 0x68
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typedef enum {
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/* 0x0 */ PAGE_NON,
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u8 sPrevSeqMode = 0;
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f32 sAudioEnemyDist = 0.0f;
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s8 sAudioEnemyVol = 127;
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u16 D_80130628 = NA_BGM_DISABLED;
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u16 sPrevMainBgmSeqId = NA_BGM_DISABLED;
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u8 D_8013062C = 0;
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u8 D_80130630 = NA_BGM_GENERAL_SFX;
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u32 sNumFramesStill = 0;
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0, // NA_BGM_STAFF_3
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0, // NA_BGM_STAFF_4
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0, // NA_BGM_FIRE_BOSS
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0x8, // NA_BGM_MINI_GAME_2
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0x8, // NA_BGM_TIMED_MINI_GAME
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0, // NA_BGM_VARIOUS_SFX
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};
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s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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D_801306DC_s D_801306DC[20] = {
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{ 0xC0FF, 0xC0FE, { 0, 2, 0, 0, 3, 0, 1, 2, 9, 1, 3, 64, 1, 4, 0, 1, 5, 32, 2, 2, 4, 2, 3,
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0, 2, 4, 1, 2, 5, 16, 3, 2, 10, 3, 3, 112, 3, 4, 1, 3, 5, 48, 4, 2, 14, 4,
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3, 127, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 127, 5, 4, 1, 5, 5, 16, 6, 2, 1,
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6, 3, 127, 6, 4, 3, 6, 5, 16, 7, 2, 17, 7, 3, 127, 7, 4, 1, 7, 5, 16, 0xFF } },
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{ 0xC0FB, 0xC0FA, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 3, 2, 11, 3, 3, 112, 3, 4, 1,
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3, 5, 48, 4, 2, 14, 4, 3, 127, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 127, 5, 4, 1, 5, 5, 16,
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6, 2, 1, 6, 3, 127, 6, 4, 3, 6, 5, 16, 7, 2, 17, 7, 3, 127, 7, 4, 1, 7, 5, 16, 0xFF } },
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{ 0xC001, 0x4000, { 0, 2, 0, 0, 3, 0, 2, 2, 11, 2, 3, 48, 2, 4, 1, 2, 5, 32, 0xFF } },
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{ 0xC005, 0x4000, { 0, 2, 1, 0, 3, 32, 2, 2, 11, 2, 3, 48, 2, 4, 1, 2, 5, 32, 0xFF } },
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{ 0xC01F,
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0xC000,
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{ 0, 2, 0, 0, 3, 47, 1, 2, 13, 1, 3, 0, 1, 4, 1, 1, 5, 16, 2, 2, 16, 2, 3, 0, 2, 4, 1, 2,
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5, 32, 3, 2, 14, 3, 3, 0, 3, 4, 0, 3, 5, 44, 4, 2, 11, 4, 3, 63, 4, 4, 1, 4, 5, 44, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC0FB, 0xC0FA, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 3, 2, 11, 3, 3, 112, 3, 4, 1,
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3, 5, 48, 4, 2, 14, 4, 3, 127, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 127, 5, 4, 1, 5, 5, 16,
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6, 2, 1, 6, 3, 127, 6, 4, 3, 6, 5, 16, 7, 2, 17, 7, 3, 127, 7, 4, 1, 7, 5, 16, 0xFF } },
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{ 0x8001, 0x0, { 0, 2, 1, 0, 3, 32, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC001, 0xC000, { 0, 2, 2, 0, 3, 0, 0, 4, 0, 0xFF } },
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{ 0xC02F, 0xC02E, { 0, 2, 2, 0, 3, 0, 0, 4, 0, 1, 2, 10, 1, 3, 64, 1, 4, 0, 1, 5,
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32, 2, 2, 15, 2, 3, 112, 2, 4, 1, 2, 5, 48, 3, 2, 14, 3, 3, 127, 3,
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4, 0, 3, 5, 16, 5, 2, 4, 5, 3, 127, 5, 4, 0, 5, 5, 16, 0xFF } },
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{ 0xC07F, 0xC07E, { 0, 2, 0, 0, 3, 0, 0, 4, 0, 1, 2, 10, 1, 3, 64, 1, 4, 0, 1, 5, 32,
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2, 2, 11, 2, 3, 112, 2, 4, 1, 2, 5, 48, 3, 2, 12, 3, 3, 127, 3, 4, 0,
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3, 5, 16, 4, 2, 6, 4, 3, 0, 4, 4, 0, 4, 5, 16, 5, 2, 0, 5, 3, 0,
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5, 4, 0, 5, 5, 16, 6, 2, 1, 6, 3, 0, 6, 4, 0, 6, 5, 16, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC01F, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 0, 1, 3, 80, 1, 4, 1, 1, 5, 8, 2, 2, 10, 2, 3, 80, 2, 4, 1, 2,
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5, 48, 3, 2, 6, 3, 3, 0, 3, 4, 0, 3, 5, 0, 4, 2, 11, 4, 3, 96, 4, 4, 0, 4, 5, 32, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
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{ 0xC003, 0xC000, { 0, 2, 0, 0, 3, 0, 1, 2, 4, 1, 3, 0, 1, 4, 1, 1, 5, 16, 0xFF } },
|
||||
NatureAmbienceDataIO sNatureAmbienceDataIO[20] = {
|
||||
// NATURE_ID_GENERAL_NIGHT
|
||||
{
|
||||
0xC0FF, // PlayerIO Data
|
||||
0xC0FE, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CROWS_CAWS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(64),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_0_PORT5(32),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(16),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(112),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_2_PORT5(48),
|
||||
|
||||
// Channel 4
|
||||
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
|
||||
NATURE_IO_CRITTER_3_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_3_PORT5(16),
|
||||
|
||||
// Channel 5
|
||||
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
|
||||
NATURE_IO_CRITTER_4_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_4_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_4_PORT5(16),
|
||||
|
||||
// Channel 6
|
||||
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
|
||||
NATURE_IO_CRITTER_5_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_5_NUM_LAYERS(3),
|
||||
NATURE_IO_CRITTER_5_PORT5(16),
|
||||
|
||||
// Channel 7
|
||||
NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
|
||||
NATURE_IO_CRITTER_6_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_6_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_6_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_MARKET_ENTRANCE
|
||||
{
|
||||
0xC0FB, // PlayerIO Data
|
||||
0xC0FA, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(112),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_2_PORT5(48),
|
||||
|
||||
// Channel 4
|
||||
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
|
||||
NATURE_IO_CRITTER_3_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_3_PORT5(16),
|
||||
|
||||
// Channel 5
|
||||
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
|
||||
NATURE_IO_CRITTER_4_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_4_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_4_PORT5(16),
|
||||
|
||||
// Channel 6
|
||||
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
|
||||
NATURE_IO_CRITTER_5_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_5_NUM_LAYERS(3),
|
||||
NATURE_IO_CRITTER_5_PORT5(16),
|
||||
|
||||
// Channel 7
|
||||
NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
|
||||
NATURE_IO_CRITTER_6_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_6_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_6_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_KAKARIKO_REGION
|
||||
{
|
||||
0xC001, // PlayerIO Data
|
||||
0x4000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(48),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(32),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_MARKET_RUINS
|
||||
{
|
||||
0xC005, // PlayerIO Data
|
||||
0x4000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_HOWLING_WIND),
|
||||
NATURE_IO_STREAM_0_PORT3(32),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(48),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(32),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_KOKIRI_REGION
|
||||
{
|
||||
0xC01F, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(47),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_OWL_HOOT),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_CAWING_BIRD),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(32),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_HAWK_SCREECH),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_2_PORT5(44),
|
||||
|
||||
// Channel 4
|
||||
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_3_BEND_PITCH(63),
|
||||
NATURE_IO_CRITTER_3_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_3_PORT5(44),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_MARKET_NIGHT
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_06
|
||||
{
|
||||
0xC0FB, // PlayerIO Data
|
||||
0xC0FA, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(112),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_2_PORT5(48),
|
||||
|
||||
// Channel 4
|
||||
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
|
||||
NATURE_IO_CRITTER_3_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_3_PORT5(16),
|
||||
|
||||
// Channel 5
|
||||
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
|
||||
NATURE_IO_CRITTER_4_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_4_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_4_PORT5(16),
|
||||
|
||||
// Channel 6
|
||||
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
|
||||
NATURE_IO_CRITTER_5_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_5_NUM_LAYERS(3),
|
||||
NATURE_IO_CRITTER_5_PORT5(16),
|
||||
|
||||
// Channel 7
|
||||
NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
|
||||
NATURE_IO_CRITTER_6_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_6_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_6_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_GANONS_LAIR
|
||||
{
|
||||
0x8001, // PlayerIO Data
|
||||
0x0, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_HOWLING_WIND),
|
||||
NATURE_IO_STREAM_0_PORT3(32),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_08
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_09
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_WASTELAND
|
||||
{
|
||||
0xC001, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_SCREECHING_WIND),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
NATURE_IO_STREAM_0_PORT4(0),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_COLOSSUS
|
||||
{
|
||||
0xC02F, // PlayerIO Data
|
||||
0xC02E, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_SCREECHING_WIND),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
NATURE_IO_STREAM_0_PORT4(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(64),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_0_PORT5(32),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_CALL),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(112),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(48),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_HAWK_SCREECH),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_2_PORT5(16),
|
||||
|
||||
// Channel 5
|
||||
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_4_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_4_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_4_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_DEATH_MOUNTAIN_TRAIL
|
||||
{
|
||||
0xC07F, // PlayerIO Data
|
||||
0xC07E, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
NATURE_IO_STREAM_0_PORT4(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(64),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_0_PORT5(32),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(112),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(48),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SONG),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(127),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_2_PORT5(16),
|
||||
|
||||
// Channel 4
|
||||
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_LOUD_CHIRPING),
|
||||
NATURE_IO_CRITTER_3_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_3_PORT5(16),
|
||||
|
||||
// Channel 5
|
||||
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
|
||||
NATURE_IO_CRITTER_4_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_4_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_4_PORT5(16),
|
||||
|
||||
// Channel 6
|
||||
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
|
||||
NATURE_IO_CRITTER_5_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_5_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_5_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_0D
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_0E
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_0F
|
||||
{
|
||||
0xC01F, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(80),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(8),
|
||||
|
||||
// Channel 2
|
||||
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
|
||||
NATURE_IO_CRITTER_1_BEND_PITCH(80),
|
||||
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_1_PORT5(48),
|
||||
|
||||
// Channel 3
|
||||
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_LOUD_CHIRPING),
|
||||
NATURE_IO_CRITTER_2_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_2_PORT5(0),
|
||||
|
||||
// Channel 4
|
||||
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_BIRD_SCREECH),
|
||||
NATURE_IO_CRITTER_3_BEND_PITCH(96),
|
||||
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
|
||||
NATURE_IO_CRITTER_3_PORT5(32),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_10
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_11
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_12
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
|
||||
// NATURE_ID_NONE
|
||||
// While there is data for this natureAmbienceId, it is identical to previous entries
|
||||
// and the game treats it as no nature ambience
|
||||
{
|
||||
0xC003, // PlayerIO Data
|
||||
0xC000, // Channel Mask
|
||||
{
|
||||
// Channel 0
|
||||
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
|
||||
NATURE_IO_STREAM_0_PORT3(0),
|
||||
|
||||
// Channel 1
|
||||
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
|
||||
NATURE_IO_CRITTER_0_BEND_PITCH(0),
|
||||
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
|
||||
NATURE_IO_CRITTER_0_PORT5(16),
|
||||
|
||||
// End
|
||||
NATURE_IO_ENTRIES_END,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
u32 sOcarinaAllowedBtnMask = 0x800F;
|
||||
|
@ -711,7 +1247,7 @@ void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
|
|||
|
||||
void Audio_StepFreqLerp(FreqLerp* lerp);
|
||||
void func_800F56A8(void);
|
||||
void func_800F6FB4(u8);
|
||||
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
|
||||
s32 Audio_SetGanonDistVol(u8 targetVol);
|
||||
|
||||
void func_800EC960(u8 custom) {
|
||||
|
@ -1637,7 +2173,7 @@ char sAudioSceneNames[3][2] = { "A", "S", "X" };
|
|||
u8 sAudioBlkChgBgmWork[2] = { 0 };
|
||||
u8 sAudioBlkChgBgmSel = 0;
|
||||
char sBoolStrs[3][5] = { "OFF", "ON", "STBY" };
|
||||
u8 sAudioNatureFailed = 0;
|
||||
u8 sAudioNatureFailed = false;
|
||||
u8 sPeakNumNotes = 0;
|
||||
|
||||
void AudioDebug_SetInput(void) {
|
||||
|
@ -2333,7 +2869,7 @@ void AudioDebug_Draw(GfxPrint* printer) {
|
|||
}
|
||||
|
||||
GfxPrint_SetPos(printer, 3, 23);
|
||||
if (sAudioNatureFailed != 0) {
|
||||
if (sAudioNatureFailed != false) {
|
||||
GfxPrint_Printf(printer, "NATURE FAILED %01x", sAudioNatureFailed);
|
||||
}
|
||||
|
||||
|
@ -2446,7 +2982,7 @@ void AudioDebug_ProcessInput_SndCont(void) {
|
|||
}
|
||||
break;
|
||||
case 7:
|
||||
func_800F6FB4(sAudioSndContWork[sAudioSndContSel]);
|
||||
Audio_PlayNatureAmbienceSequence(sAudioSndContWork[sAudioSndContSel]);
|
||||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
|
@ -3872,7 +4408,7 @@ void func_800F574C(f32 arg0, u8 arg2) {
|
|||
}
|
||||
|
||||
void func_800F5918(void) {
|
||||
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_MINI_GAME_2 && func_800FA11C(0, 0xF0000000)) {
|
||||
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_TIMED_MINI_GAME && func_800FA11C(0, 0xF0000000)) {
|
||||
Audio_SeqCmdB(SEQ_PLAYER_BGM_MAIN, 5, 0, 0xD2);
|
||||
}
|
||||
}
|
||||
|
@ -3919,48 +4455,62 @@ s32 func_800F5A58(u8 arg0) {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a sequence on the main bgm player, but stores the previous sequence to return to later
|
||||
* Designed for the mini-boss sequence, but also used by mini-game 2 sequence
|
||||
*/
|
||||
void func_800F5ACC(u16 seqId) {
|
||||
u16 temp_v0;
|
||||
u16 curSeqId = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
|
||||
|
||||
temp_v0 = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
|
||||
if ((temp_v0 & 0xFF) != NA_BGM_GANON_TOWER && (temp_v0 & 0xFF) != NA_BGM_ESCAPE && temp_v0 != seqId) {
|
||||
if ((curSeqId & 0xFF) != NA_BGM_GANON_TOWER && (curSeqId & 0xFF) != NA_BGM_ESCAPE && curSeqId != seqId) {
|
||||
Audio_SetSequenceMode(SEQ_MODE_IGNORE);
|
||||
if (temp_v0 != NA_BGM_DISABLED) {
|
||||
D_80130628 = temp_v0;
|
||||
if (curSeqId != NA_BGM_DISABLED) {
|
||||
sPrevMainBgmSeqId = curSeqId;
|
||||
} else {
|
||||
osSyncPrintf("Middle Boss BGM Start not stack \n");
|
||||
}
|
||||
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_MAIN, 0, seqId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores the previous sequence to the main bgm player before func_800F5ACC was called
|
||||
*/
|
||||
void func_800F5B58(void) {
|
||||
if ((func_800FA0B4(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && (D_80130628 != NA_BGM_DISABLED) &&
|
||||
if ((func_800FA0B4(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && (sPrevMainBgmSeqId != NA_BGM_DISABLED) &&
|
||||
(sSeqFlags[func_800FA0B4(SEQ_PLAYER_BGM_MAIN) & 0xFF] & 8)) {
|
||||
if (D_80130628 == NA_BGM_DISABLED) {
|
||||
if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
|
||||
Audio_SeqCmd1(SEQ_PLAYER_BGM_MAIN, 0);
|
||||
} else {
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_MAIN, 0, D_80130628);
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_MAIN, 0, sPrevMainBgmSeqId);
|
||||
}
|
||||
D_80130628 = NA_BGM_DISABLED;
|
||||
|
||||
sPrevMainBgmSeqId = NA_BGM_DISABLED;
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F5BF0(u8 arg0) {
|
||||
u16 temp_v0;
|
||||
/**
|
||||
* Plays the nature ambience sequence on the main bgm player, but stores the previous sequence to return to later
|
||||
*/
|
||||
void func_800F5BF0(u8 natureAmbienceId) {
|
||||
u16 curSeqId = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
|
||||
|
||||
temp_v0 = func_800FA0B4(SEQ_PLAYER_BGM_MAIN);
|
||||
if (temp_v0 != NA_BGM_NATURE_AMBIENCE) {
|
||||
D_80130628 = temp_v0;
|
||||
if (curSeqId != NA_BGM_NATURE_AMBIENCE) {
|
||||
sPrevMainBgmSeqId = curSeqId;
|
||||
}
|
||||
func_800F6FB4(arg0);
|
||||
|
||||
Audio_PlayNatureAmbienceSequence(natureAmbienceId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores the previous sequence to the main bgm player before func_800F5BF0 was called
|
||||
*/
|
||||
void func_800F5C2C(void) {
|
||||
if (D_80130628 != NA_BGM_DISABLED) {
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_MAIN, 0, D_80130628);
|
||||
if (sPrevMainBgmSeqId != NA_BGM_DISABLED) {
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_MAIN, 0, sPrevMainBgmSeqId);
|
||||
}
|
||||
D_80130628 = NA_BGM_DISABLED;
|
||||
sPrevMainBgmSeqId = NA_BGM_DISABLED;
|
||||
}
|
||||
|
||||
void Audio_PlayFanfare(u16 seqId) {
|
||||
|
@ -4024,7 +4574,7 @@ void Audio_SetSequenceMode(u8 seqMode) {
|
|||
u8 volumeFadeOutTimer;
|
||||
|
||||
sSeqModeInput = seqMode;
|
||||
if (D_80130628 == NA_BGM_DISABLED) {
|
||||
if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
|
||||
if (sAudioCutsceneFlag) {
|
||||
seqMode = SEQ_MODE_IGNORE;
|
||||
}
|
||||
|
@ -4378,7 +4928,7 @@ void func_800F6C34(void) {
|
|||
D_8016B9D8 = 0;
|
||||
sSpecReverb = sSpecReverbs[gAudioSpecId];
|
||||
D_80130608 = 0;
|
||||
D_80130628 = NA_BGM_DISABLED;
|
||||
sPrevMainBgmSeqId = NA_BGM_DISABLED;
|
||||
Audio_QueueCmdS8(0x46 << 24 | SEQ_PLAYER_BGM_MAIN << 16, -1);
|
||||
sSariaBgmPtr = NULL;
|
||||
D_8016B9F4 = 0;
|
||||
|
@ -4386,83 +4936,88 @@ void func_800F6C34(void) {
|
|||
D_8016B9F2 = 0;
|
||||
}
|
||||
|
||||
void func_800F6D58(u8 arg0, u8 arg1, u8 arg2) {
|
||||
u8 t;
|
||||
u8 temp_a0;
|
||||
u8 i;
|
||||
void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 port, u8 val) {
|
||||
u8 firstChannelIdx;
|
||||
u8 lastChannelIdx;
|
||||
u8 channelIdx;
|
||||
|
||||
if ((D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 != NA_BGM_NATURE_AMBIENCE) && func_800FA11C(1, 0xF00000FF)) {
|
||||
sAudioNatureFailed = 1;
|
||||
sAudioNatureFailed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (((arg0 << 8) + arg1) == 0x101) {
|
||||
// channelIdxRange = 01 on port 1
|
||||
if (((channelIdxRange << 8) + port) == ((NATURE_CHANNEL_CRITTER_0 << 8) + CHANNEL_IO_PORT_1)) {
|
||||
if (func_800FA0B4(SEQ_PLAYER_BGM_SUB) != NA_BGM_LONLON) {
|
||||
D_8016B9D8 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
t = arg0 >> 4;
|
||||
temp_a0 = arg0 & 0xF;
|
||||
if (t == 0) {
|
||||
t = arg0 & 0xF;
|
||||
firstChannelIdx = channelIdxRange >> 4;
|
||||
lastChannelIdx = channelIdxRange & 0xF;
|
||||
|
||||
if (firstChannelIdx == 0) {
|
||||
firstChannelIdx = channelIdxRange & 0xF;
|
||||
}
|
||||
|
||||
for (i = t; i <= temp_a0; i++) {
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, arg1, i, arg2);
|
||||
for (channelIdx = firstChannelIdx; channelIdx <= lastChannelIdx; channelIdx++) {
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, port, channelIdx, val);
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F6E7C(u16 arg0, u16 arg1) {
|
||||
u8 i;
|
||||
u32 t;
|
||||
void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) {
|
||||
u8 channelIdx;
|
||||
|
||||
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_WINDMILL) {
|
||||
func_800F3F3C(0xF);
|
||||
return;
|
||||
}
|
||||
|
||||
Audio_SeqCmd7(SEQ_PLAYER_BGM_MAIN, 0, 1);
|
||||
Audio_SeqCmd7(SEQ_PLAYER_BGM_MAIN, 4, arg0 >> 8);
|
||||
Audio_SeqCmd7(SEQ_PLAYER_BGM_MAIN, 5, arg0 & 0xFF);
|
||||
Audio_SeqCmd7(SEQ_PLAYER_BGM_MAIN, 4, playerIO >> 8);
|
||||
Audio_SeqCmd7(SEQ_PLAYER_BGM_MAIN, 5, playerIO & 0xFF);
|
||||
Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 0, 0x7F, 1);
|
||||
|
||||
i = 0;
|
||||
channelIdx = false;
|
||||
if (D_80133408 != 0) {
|
||||
i = 1;
|
||||
channelIdx = true;
|
||||
Audio_SeqCmdE01(SEQ_PLAYER_BGM_MAIN, 0);
|
||||
}
|
||||
|
||||
Audio_StartSeq(SEQ_PLAYER_BGM_MAIN, 0, NA_BGM_NATURE_AMBIENCE);
|
||||
|
||||
if (i != 0) {
|
||||
if (channelIdx) {
|
||||
Audio_SeqCmdE01(SEQ_PLAYER_BGM_MAIN, 1);
|
||||
}
|
||||
|
||||
for (i = 0; i < 0x10; i++) {
|
||||
if (!(arg1 & (1 << i)) && (arg0 & (1 << i))) {
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, 1, i, 1);
|
||||
for (channelIdx = 0; channelIdx < 16; channelIdx++) {
|
||||
if (!(channelMask & (1 << channelIdx)) && (playerIO & (1 << channelIdx))) {
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, CHANNEL_IO_PORT_1, channelIdx, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_800F6FB4(u8 arg0) {
|
||||
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
|
||||
u8 i = 0;
|
||||
u8 b0;
|
||||
u8 b1;
|
||||
u8 b2;
|
||||
u8 channelIdx;
|
||||
u8 port;
|
||||
u8 val;
|
||||
|
||||
if ((D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254 == NA_BGM_DISABLED) ||
|
||||
!(sSeqFlags[((u8)D_8016E750[SEQ_PLAYER_BGM_MAIN].unk_254) & 0xFF] & 0x80)) {
|
||||
func_800F6E7C(D_801306DC[arg0].unk_00, D_801306DC[arg0].unk_02);
|
||||
while ((D_801306DC[arg0].unk_04[i] != 0xFF) && (i < 100)) {
|
||||
|
||||
Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO,
|
||||
sNatureAmbienceDataIO[natureAmbienceId].channelMask);
|
||||
|
||||
while ((sNatureAmbienceDataIO[natureAmbienceId].channelIO[i] != 0xFF) && (i < 100)) {
|
||||
// Probably a fake match, using Audio_SeqCmd8 doesn't work.
|
||||
b0 = D_801306DC[arg0].unk_04[i++];
|
||||
b1 = D_801306DC[arg0].unk_04[i++];
|
||||
b2 = D_801306DC[arg0].unk_04[i++];
|
||||
Audio_QueueSeqCmd(0x80000000 | (SEQ_PLAYER_BGM_MAIN << 24) | (b1 << 0x10) | (b0 << 8) | b2);
|
||||
channelIdx = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
|
||||
port = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
|
||||
val = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
|
||||
Audio_QueueSeqCmd(0x80000000 | (SEQ_PLAYER_BGM_MAIN << 24) | (port << 0x10) | (channelIdx << 8) | val);
|
||||
}
|
||||
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, 0x07, 13, D_80130604);
|
||||
Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, CHANNEL_IO_PORT_7, NATURE_CHANNEL_UNK, D_80130604);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ void SaveContext_Init(void) {
|
|||
D_8015FA88 = 0;
|
||||
D_8015FA8C = 0;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||||
gSaveContext.nextCutsceneIndex = 0xFFEF;
|
||||
gSaveContext.cutsceneTrigger = 0;
|
||||
|
|
|
@ -227,14 +227,14 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
|
|||
switch (cmd->base) {
|
||||
case 1:
|
||||
if (sp3F != 0) {
|
||||
func_800F6D58(0xE, 4, 0x3F);
|
||||
func_800F6D58(0xE, 1, 1);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_4, 0x3F);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
|
||||
globalCtx->envCtx.unk_EE[0] = 20;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (sp3F != 0) {
|
||||
func_800F6D58(0xF, 0, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
|
||||
Environment_AddLightningBolts(globalCtx, 3);
|
||||
gLightningStrike.state = LIGHTNING_STRIKE_START;
|
||||
}
|
||||
|
@ -332,7 +332,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
|
|||
}
|
||||
if (globalCtx->envCtx.unk_EE[1] == 0) {
|
||||
gWeatherMode = 0;
|
||||
func_800F6D58(14, 1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
|
||||
}
|
||||
break;
|
||||
case 19:
|
||||
|
|
|
@ -63,7 +63,7 @@ void GameOver_Update(GlobalContext* globalCtx) {
|
|||
gSaveContext.nayrusLoveTimer = 2000;
|
||||
gSaveContext.naviTimer = 0;
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
gSaveContext.eventInf[0] = 0;
|
||||
gSaveContext.eventInf[1] = 0;
|
||||
gSaveContext.eventInf[2] = 0;
|
||||
|
|
|
@ -1778,7 +1778,7 @@ void Environment_UpdateLightningStrike(GlobalContext* globalCtx) {
|
|||
sLightningFlashAlpha += 100;
|
||||
|
||||
if (sLightningFlashAlpha >= gLightningStrike.flashAlphaTarget) {
|
||||
func_800F6D58(15, 0, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_0, 0);
|
||||
gLightningStrike.state++;
|
||||
gLightningStrike.flashAlphaTarget = 0;
|
||||
}
|
||||
|
@ -1916,25 +1916,25 @@ void Environment_DrawLightning(GlobalContext* globalCtx, s32 unused) {
|
|||
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_kankyo.c", 3353);
|
||||
}
|
||||
|
||||
void func_800758AC(GlobalContext* globalCtx) {
|
||||
void Environment_PlaySceneSequence(GlobalContext* globalCtx) {
|
||||
globalCtx->envCtx.unk_E0 = 0xFF;
|
||||
|
||||
// both lost woods exits on the bridge from kokiri to hyrule field
|
||||
if (((void)0, gSaveContext.entranceIndex) == 0x4DE || ((void)0, gSaveContext.entranceIndex) == 0x5E0) {
|
||||
func_800F6FB4(4);
|
||||
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
|
||||
} else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) {
|
||||
if (!Environment_IsForcedSequenceDisabled()) {
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | (s32)((void)0, gSaveContext.forcedSeqId));
|
||||
}
|
||||
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
|
||||
} else if (globalCtx->sequenceCtx.seqId == NA_BGM_NO_MUSIC) {
|
||||
if (globalCtx->sequenceCtx.natureAmbienceId == 0x13) {
|
||||
if (globalCtx->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
|
||||
return;
|
||||
}
|
||||
if (((void)0, gSaveContext.natureAmbienceId) != globalCtx->sequenceCtx.natureAmbienceId) {
|
||||
func_800F6FB4(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
Audio_PlayNatureAmbienceSequence(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
}
|
||||
} else if (globalCtx->sequenceCtx.natureAmbienceId == 0x13) {
|
||||
} else if (globalCtx->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
|
||||
// "BGM Configuration"
|
||||
osSyncPrintf("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", globalCtx->sequenceCtx.seqId,
|
||||
((void)0, gSaveContext.seqId));
|
||||
|
@ -1949,7 +1949,7 @@ void func_800758AC(GlobalContext* globalCtx) {
|
|||
globalCtx->envCtx.unk_E0 = 1;
|
||||
} else {
|
||||
if (((void)0, gSaveContext.natureAmbienceId) != globalCtx->sequenceCtx.natureAmbienceId) {
|
||||
func_800F6FB4(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
Audio_PlayNatureAmbienceSequence(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
}
|
||||
|
||||
if (((void)0, gSaveContext.dayTime) > 0xB71C && ((void)0, gSaveContext.dayTime) < 0xCAAC) {
|
||||
|
@ -1974,7 +1974,8 @@ void func_800758AC(GlobalContext* globalCtx) {
|
|||
void func_80075B44(GlobalContext* globalCtx) {
|
||||
switch (globalCtx->envCtx.unk_E0) {
|
||||
case 0:
|
||||
func_800F6D58(86, 1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
|
||||
CHANNEL_IO_PORT_1, 0);
|
||||
if (globalCtx->envCtx.unk_EE[0] == 0 && globalCtx->envCtx.unk_F2[0] == 0) {
|
||||
osSyncPrintf("\n\n\nNa_StartMorinigBgm\n\n");
|
||||
func_800F5510(globalCtx->sequenceCtx.seqId);
|
||||
|
@ -1997,8 +1998,8 @@ void func_80075B44(GlobalContext* globalCtx) {
|
|||
break;
|
||||
case 3:
|
||||
if (globalCtx->envCtx.unk_EE[0] == 0 && globalCtx->envCtx.unk_F2[0] == 0) {
|
||||
func_800F6FB4(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
func_800F6D58(1, 1, 1);
|
||||
Audio_PlayNatureAmbienceSequence(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 1);
|
||||
}
|
||||
globalCtx->envCtx.unk_E0++;
|
||||
break;
|
||||
|
@ -2008,9 +2009,10 @@ void func_80075B44(GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
func_800F6D58(1, 1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_0, CHANNEL_IO_PORT_1, 0);
|
||||
if (globalCtx->envCtx.unk_EE[0] == 0 && globalCtx->envCtx.unk_F2[0] == 0) {
|
||||
func_800F6D58(36, 1, 1);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
|
||||
CHANNEL_IO_PORT_1, 1);
|
||||
}
|
||||
globalCtx->envCtx.unk_E0++;
|
||||
break;
|
||||
|
@ -2029,9 +2031,11 @@ void func_80075B44(GlobalContext* globalCtx) {
|
|||
}
|
||||
break;
|
||||
case 7:
|
||||
func_800F6D58(36, 1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_1 << 4 | NATURE_CHANNEL_CRITTER_3,
|
||||
CHANNEL_IO_PORT_1, 0);
|
||||
if (globalCtx->envCtx.unk_EE[0] == 0 && globalCtx->envCtx.unk_F2[0] == 0) {
|
||||
func_800F6D58(86, 1, 1);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_CRITTER_4 << 4 | NATURE_CHANNEL_CRITTER_5,
|
||||
CHANNEL_IO_PORT_1, 1);
|
||||
}
|
||||
globalCtx->envCtx.unk_E0++;
|
||||
break;
|
||||
|
@ -2404,24 +2408,24 @@ s32 Environment_IsForcedSequenceDisabled(void) {
|
|||
return isDisabled;
|
||||
}
|
||||
|
||||
void func_80077624(GlobalContext* globalCtx) {
|
||||
if (globalCtx->sequenceCtx.natureAmbienceId == 19) {
|
||||
func_800F6FB4(5);
|
||||
void Environment_PlayStormNatureAmbience(GlobalContext* globalCtx) {
|
||||
if (globalCtx->sequenceCtx.natureAmbienceId == NATURE_ID_NONE) {
|
||||
Audio_PlayNatureAmbienceSequence(NATURE_ID_MARKET_NIGHT);
|
||||
} else {
|
||||
func_800F6FB4(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
Audio_PlayNatureAmbienceSequence(globalCtx->sequenceCtx.natureAmbienceId);
|
||||
}
|
||||
|
||||
func_800F6D58(14, 1, 1);
|
||||
func_800F6D58(15, 1, 1);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 1);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 1);
|
||||
}
|
||||
|
||||
void func_80077684(GlobalContext* globalCtx) {
|
||||
func_800F6D58(14, 1, 0);
|
||||
func_800F6D58(15, 1, 0);
|
||||
void Environment_StopStormNatureAmbience(GlobalContext* globalCtx) {
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0);
|
||||
|
||||
if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) {
|
||||
gSaveContext.seqId = NA_BGM_NATURE_SFX_RAIN;
|
||||
func_800758AC(globalCtx);
|
||||
Environment_PlaySceneSequence(globalCtx);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4161,7 +4161,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
func_800F6964(30);
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
} else {
|
||||
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
|
||||
}
|
||||
|
|
|
@ -392,7 +392,7 @@ void Gameplay_Init(GameState* thisx) {
|
|||
}
|
||||
|
||||
Interface_SetSceneRestrictions(globalCtx);
|
||||
func_800758AC(globalCtx);
|
||||
Environment_PlaySceneSequence(globalCtx);
|
||||
gSaveContext.seqId = globalCtx->sequenceCtx.seqId;
|
||||
gSaveContext.natureAmbienceId = globalCtx->sequenceCtx.natureAmbienceId;
|
||||
func_8002DF18(globalCtx, GET_PLAYER(globalCtx));
|
||||
|
@ -484,7 +484,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
|
|||
osSyncPrintf("\n\n\nサウンドイニシャル来ました。222");
|
||||
func_800F6964(0x14);
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -414,7 +414,7 @@ void func_809EE800(EnDivingGame* this, GlobalContext* globalCtx) {
|
|||
} else {
|
||||
func_80088B34(BREG(2) + 50);
|
||||
}
|
||||
func_800F5ACC(NA_BGM_MINI_GAME_2);
|
||||
func_800F5ACC(NA_BGM_TIMED_MINI_GAME);
|
||||
func_8002DF54(globalCtx, NULL, 7);
|
||||
this->actor.textId = 0x405B;
|
||||
this->unk_292 = TEXT_STATE_EVENT;
|
||||
|
|
|
@ -38,7 +38,7 @@ void EnOkarinaEffect_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
globalCtx->envCtx.unk_F2[0] = 0;
|
||||
if ((gWeatherMode != 4) && (gWeatherMode != 5) && (globalCtx->envCtx.gloomySkyMode == 1)) {
|
||||
globalCtx->envCtx.gloomySkyMode = 2; // end gloomy sky
|
||||
func_80077684(globalCtx);
|
||||
Environment_StopStormNatureAmbience(globalCtx);
|
||||
}
|
||||
globalCtx->envCtx.lightningMode = LIGHTNING_MODE_LAST;
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ void EnOkarinaEffect_TriggerStorm(EnOkarinaEffect* this, GlobalContext* globalCt
|
|||
globalCtx->envCtx.unk_DE = 1;
|
||||
}
|
||||
globalCtx->envCtx.lightningMode = LIGHTNING_MODE_ON;
|
||||
func_80077624(globalCtx);
|
||||
Environment_PlayStormNatureAmbience(globalCtx);
|
||||
EnOkarinaEffect_SetupAction(this, EnOkarinaEffect_ManageStorm);
|
||||
}
|
||||
|
||||
|
@ -91,10 +91,10 @@ void EnOkarinaEffect_ManageStorm(EnOkarinaEffect* this, GlobalContext* globalCtx
|
|||
if (this->timer == 0) {
|
||||
globalCtx->envCtx.unk_F2[0] = 0;
|
||||
if (globalCtx->csCtx.state == CS_STATE_IDLE) {
|
||||
func_80077684(globalCtx);
|
||||
Environment_StopStormNatureAmbience(globalCtx);
|
||||
} else if (func_800FA0B4(SEQ_PLAYER_BGM_MAIN) == NA_BGM_NATURE_AMBIENCE) {
|
||||
func_800F6D58(0xF, 1, 0);
|
||||
func_800F6D58(0xE, 1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_LIGHTNING, CHANNEL_IO_PORT_1, 0);
|
||||
Audio_SetNatureAmbienceChannelIO(NATURE_CHANNEL_RAIN, CHANNEL_IO_PORT_1, 0);
|
||||
}
|
||||
osSyncPrintf("\n\n\nE_wether_flg=[%d]", gWeatherMode);
|
||||
osSyncPrintf("\nrain_evt_trg=[%d]\n\n", globalCtx->envCtx.gloomySkyMode);
|
||||
|
|
|
@ -36,7 +36,7 @@ void EnRiverSound_Init(Actor* thisx, GlobalContext* globalCtx) {
|
|||
func_800F4870(this->actor.params - RS_MAX);
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (this->actor.params == RS_UNK_F7) {
|
||||
func_800F6FB4(4);
|
||||
Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION);
|
||||
Actor_Kill(&this->actor);
|
||||
} else if (this->actor.params == RS_SARIAS_SONG) {
|
||||
if (!CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) || CHECK_QUEST_ITEM(QUEST_SONG_SARIA)) {
|
||||
|
|
|
@ -1372,7 +1372,7 @@ void EnSkj_SetupWaitForOcarina(EnSkj* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (player->stateFlags2 & 0x1000000) {
|
||||
player->stateFlags2 |= 0x2000000;
|
||||
func_800F5BF0(4);
|
||||
func_800F5BF0(NATURE_ID_KOKIRI_REGION);
|
||||
EnSkj_TurnPlayer(this, player);
|
||||
player->unk_6A8 = &this->actor;
|
||||
Message_StartTextbox(globalCtx, 0x10BE, &this->actor);
|
||||
|
@ -1388,7 +1388,7 @@ void EnSkj_WaitForOcarina(EnSkj* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (player->stateFlags2 & 0x1000000) {
|
||||
player->stateFlags2 |= 0x2000000;
|
||||
func_800F5BF0(4);
|
||||
func_800F5BF0(NATURE_ID_KOKIRI_REGION);
|
||||
EnSkj_TurnPlayer(this, player);
|
||||
player->unk_6A8 = &this->actor;
|
||||
Message_StartTextbox(globalCtx, 0x10BE, &this->actor);
|
||||
|
|
|
@ -807,7 +807,7 @@ void func_80B15AD4(EnTa* this, GlobalContext* globalCtx) {
|
|||
Animation_GetLastFrame(&gTalonSitHandsUpAnim), ANIMMODE_ONCE, 0.0f);
|
||||
this->unk_2CC = 50;
|
||||
func_80088B34(0x1E);
|
||||
func_800F5ACC(NA_BGM_MINI_GAME_2);
|
||||
func_800F5ACC(NA_BGM_TIMED_MINI_GAME);
|
||||
this->unk_2E0 |= 0x200;
|
||||
Message_CloseTextbox(globalCtx);
|
||||
func_8002DF54(globalCtx, &this->actor, 1);
|
||||
|
|
|
@ -253,7 +253,7 @@ void EnWeatherTag_EnabledCloudySnow(EnWeatherTag* this, GlobalContext* globalCtx
|
|||
|
||||
void EnWeatherTag_DisabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globalCtx) {
|
||||
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 2, 100, 4)) {
|
||||
func_80077624(globalCtx);
|
||||
Environment_PlayStormNatureAmbience(globalCtx);
|
||||
globalCtx->envCtx.unk_EE[0] = 25;
|
||||
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledRainLakeHylia);
|
||||
}
|
||||
|
@ -261,7 +261,7 @@ void EnWeatherTag_DisabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globa
|
|||
|
||||
void EnWeatherTag_EnabledRainLakeHylia(EnWeatherTag* this, GlobalContext* globalCtx) {
|
||||
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 2, 0, 100)) {
|
||||
func_80077684(globalCtx);
|
||||
Environment_StopStormNatureAmbience(globalCtx);
|
||||
globalCtx->envCtx.unk_EE[0] = 0;
|
||||
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledRainLakeHylia);
|
||||
}
|
||||
|
@ -269,7 +269,7 @@ void EnWeatherTag_EnabledRainLakeHylia(EnWeatherTag* this, GlobalContext* global
|
|||
|
||||
void EnWeatherTag_DisabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalContext* globalCtx) {
|
||||
if (WeatherTag_CheckEnableWeatherEffect(this, globalCtx, 0, 1, 0, 4, 100, 5)) {
|
||||
func_80077624(globalCtx);
|
||||
Environment_PlayStormNatureAmbience(globalCtx);
|
||||
globalCtx->envCtx.lightningMode = LIGHTNING_MODE_ON;
|
||||
globalCtx->envCtx.unk_EE[0] = 30;
|
||||
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledCloudyRainThunderKakariko);
|
||||
|
@ -278,7 +278,7 @@ void EnWeatherTag_DisabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalCo
|
|||
|
||||
void EnWeatherTag_EnabledCloudyRainThunderKakariko(EnWeatherTag* this, GlobalContext* globalCtx) {
|
||||
if (WeatherTag_CheckRestoreWeather(this, globalCtx, 1, 0, 4, 0, 100)) {
|
||||
func_80077684(globalCtx);
|
||||
Environment_StopStormNatureAmbience(globalCtx);
|
||||
globalCtx->envCtx.lightningMode = LIGHTNING_MODE_LAST;
|
||||
globalCtx->envCtx.unk_EE[0] = 0;
|
||||
EnWeatherTag_SetupAction(this, EnWeatherTag_DisabledCloudyRainThunderKakariko);
|
||||
|
@ -301,7 +301,7 @@ void EnWeatherTag_DisabledRainThunder(EnWeatherTag* this, GlobalContext* globalC
|
|||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (Actor_WorldDistXZToActor(&player->actor, &this->actor) < WEATHER_TAG_RANGE100(this->actor.params)) {
|
||||
func_80077624(globalCtx);
|
||||
Environment_PlayStormNatureAmbience(globalCtx);
|
||||
globalCtx->envCtx.lightningMode = LIGHTNING_MODE_ON;
|
||||
globalCtx->envCtx.unk_EE[0] = 25;
|
||||
EnWeatherTag_SetupAction(this, EnWeatherTag_EnabledRainThunder);
|
||||
|
@ -312,7 +312,7 @@ void EnWeatherTag_EnabledRainThunder(EnWeatherTag* this, GlobalContext* globalCt
|
|||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if ((WEATHER_TAG_RANGE100(this->actor.params) + 10.0f) < Actor_WorldDistXZToActor(&player->actor, &this->actor)) {
|
||||
func_80077684(globalCtx);
|
||||
Environment_StopStormNatureAmbience(globalCtx);
|
||||
globalCtx->envCtx.lightningMode = LIGHTNING_MODE_LAST;
|
||||
globalCtx->envCtx.unk_EE[0] = 0;
|
||||
globalCtx->envCtx.unk_EE[1] = 10;
|
||||
|
|
|
@ -385,7 +385,7 @@ void EnWf_WaitToAppear(EnWf* this, GlobalContext* globalCtx) {
|
|||
this->actor.flags |= ACTOR_FLAG_0;
|
||||
|
||||
if ((this->actor.params != WOLFOS_NORMAL) && (this->switchFlag != 0xFF)) {
|
||||
func_800F5ACC(0x38); // Mini-Boss Battle Theme
|
||||
func_800F5ACC(NA_BGM_MINI_BOSS);
|
||||
}
|
||||
}
|
||||
} else if (this->actionTimer != 0) {
|
||||
|
|
|
@ -641,7 +641,7 @@ void EnZf_DropIn(EnZf* this, GlobalContext* globalCtx) {
|
|||
this->actor.flags |= ACTOR_FLAG_0;
|
||||
|
||||
if (this->actor.params == ENZF_TYPE_LIZALFOS_MINIBOSS_A) {
|
||||
func_800F5ACC(0x38); // Miniboss theme
|
||||
func_800F5ACC(NA_BGM_MINI_BOSS);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2823,7 +2823,7 @@ void func_80836448(GlobalContext* globalCtx, Player* this, LinkAnimationHeader*
|
|||
func_800F6AB0(0);
|
||||
Audio_PlayFanfare(NA_BGM_GAME_OVER);
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
}
|
||||
|
||||
OnePointCutscene_Init(globalCtx, 9806, cond ? 120 : 60, &this->actor, MAIN_CAM);
|
||||
|
@ -3985,7 +3985,7 @@ s32 func_80839034(GlobalContext* globalCtx, Player* this, CollisionPoly* poly, u
|
|||
func_800788CC(NA_SE_OC_SECRET_HOLE_OUT);
|
||||
func_800F6964(5);
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
} else {
|
||||
linearVel = this->linearVelocity;
|
||||
|
||||
|
@ -11923,7 +11923,7 @@ void func_8084E3C4(Player* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
|
||||
gSaveContext.natureAmbienceId = 0xFF;
|
||||
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue