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Nature Ambience Documentation (#1063)
* Document nature ambience io data * Document nature ambience functions * Function headers * Doc storing main bgm for nature/miniboss bgm * Give temporary names to functions * small cleanup * add docs to clarify * Break up nature ambience channel io data for easier reading * Add info to where each nature ambience Id is used * Name environmental sequence functions * Use channel macros globally * Add nature enum, revert env name * Revert tough-to-name functions, use nature channel enum instead * Fill in remaining enums from sequence 1 * PR Suggestions * Improve macros * remove clang-format off * MINI_GAME_2 -> TIMED_MINI_GAME * Revert to generic name * Fix Spacing
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@ -807,7 +807,7 @@ void func_80B15AD4(EnTa* this, GlobalContext* globalCtx) {
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Animation_GetLastFrame(&gTalonSitHandsUpAnim), ANIMMODE_ONCE, 0.0f);
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this->unk_2CC = 50;
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func_80088B34(0x1E);
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func_800F5ACC(NA_BGM_MINI_GAME_2);
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func_800F5ACC(NA_BGM_TIMED_MINI_GAME);
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this->unk_2E0 |= 0x200;
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Message_CloseTextbox(globalCtx);
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func_8002DF54(globalCtx, &this->actor, 1);
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