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Defines for flags passed to Actor_UpdateBgCheckInfo
(#1127)
* Tool-assisted flags for `Actor_UpdateBgCheckInfo` * Manual flags separation * Run formatter * Light doc on the flags * `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!) * Run formatter * Run formatter
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183 changed files with 459 additions and 255 deletions
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@ -190,7 +190,7 @@ s32 EnAm_CanMove(EnAm* this, GlobalContext* globalCtx, f32 distance, s16 yaw) {
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this->dyna.actor.world.pos.x += sin;
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this->dyna.actor.world.pos.z += cos;
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Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, 4);
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Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
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this->dyna.actor.world.pos = curPos;
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ret = this->dyna.actor.bgCheckFlags & BGCHECKFLAG_GROUND;
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@ -887,7 +887,9 @@ void EnAm_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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Actor_MoveForward(&this->dyna.actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 20.0f, 28.0f, 80.0f, 0x1D);
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Actor_UpdateBgCheckInfo(globalCtx, &this->dyna.actor, 20.0f, 28.0f, 80.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
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UPDBGCHECKINFO_FLAG_4);
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}
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Collider_UpdateCylinder(&this->dyna.actor, &this->hurtCollider);
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