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Defines for flags passed to Actor_UpdateBgCheckInfo
(#1127)
* Tool-assisted flags for `Actor_UpdateBgCheckInfo` * Manual flags separation * Run formatter * Light doc on the flags * `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!) * Run formatter * Run formatter
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183 changed files with 459 additions and 255 deletions
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@ -175,7 +175,8 @@ void EnGe3_UpdateCollision(EnGe3* this, GlobalContext* globalCtx) {
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 40.0f, 25.0f, 40.0f, 5);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 40.0f, 25.0f, 40.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
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if (!(this->unk_30C & 2) && SkelAnime_Update(&this->skelAnime)) {
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this->unk_30C |= 2;
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