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Defines for flags passed to Actor_UpdateBgCheckInfo (#1127)

* Tool-assisted flags for `Actor_UpdateBgCheckInfo`

* Manual flags separation

* Run formatter

* Light doc on the flags

* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)

* Run formatter

* Run formatter
This commit is contained in:
Dragorn421 2022-02-21 00:41:55 +01:00 committed by GitHub
parent 85ce3d3ca4
commit b9cc31dc74
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GPG key ID: 4AEE18F83AFDEB23
183 changed files with 459 additions and 255 deletions

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@ -175,7 +175,8 @@ void EnGe3_UpdateCollision(EnGe3* this, GlobalContext* globalCtx) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 40.0f, 25.0f, 40.0f, 5);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 40.0f, 25.0f, 40.0f,
UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
if (!(this->unk_30C & 2) && SkelAnime_Update(&this->skelAnime)) {
this->unk_30C |= 2;