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Defines for flags passed to Actor_UpdateBgCheckInfo
(#1127)
* Tool-assisted flags for `Actor_UpdateBgCheckInfo` * Manual flags separation * Run formatter * Light doc on the flags * `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!) * Run formatter * Run formatter
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183 changed files with 459 additions and 255 deletions
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@ -1402,7 +1402,9 @@ void EnGeldB_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnGeldB_CollisionCheck(this, globalCtx);
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if (this->actor.colChkInfo.damageEffect != GELDB_DMG_UNK_6) {
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Actor_MoveForward(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 15.0f, 30.0f, 60.0f, 0x1D);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 15.0f, 30.0f, 60.0f,
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UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2 | UPDBGCHECKINFO_FLAG_3 |
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UPDBGCHECKINFO_FLAG_4);
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this->actionFunc(this, globalCtx);
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this->actor.focus.pos = this->actor.world.pos;
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this->actor.focus.pos.y += 40.0f;
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