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Defines for flags passed to Actor_UpdateBgCheckInfo (#1127)

* Tool-assisted flags for `Actor_UpdateBgCheckInfo`

* Manual flags separation

* Run formatter

* Light doc on the flags

* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)

* Run formatter

* Run formatter
This commit is contained in:
Dragorn421 2022-02-21 00:41:55 +01:00 committed by GitHub
parent 85ce3d3ca4
commit b9cc31dc74
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GPG key ID: 4AEE18F83AFDEB23
183 changed files with 459 additions and 255 deletions

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@ -1952,7 +1952,7 @@ void EnGo2_Update(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_Update(&this->skelAnime);
EnGo2_RollForward(this);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, (f32)this->collider.dim.height * 0.5f,
(f32)this->collider.dim.radius * 0.6f, 0.0f, 5);
(f32)this->collider.dim.radius * 0.6f, 0.0f, UPDBGCHECKINFO_FLAG_0 | UPDBGCHECKINFO_FLAG_2);
if (this->unk_194.unk_00 == 0) {
func_80A44AB0(this, globalCtx);
}