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Document en_kusa (bushes) (#901)
* en_kusa doc * run formatter * `fullyGrown` -> `isFullyGrown` * Symbol cleanup * Minor changes * Use a switch in `EnKusa_SetupCut` * Remove `#define`s for params * Hex instead of `|` for a bitmask
This commit is contained in:
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d539c259af
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3 changed files with 146 additions and 140 deletions
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@ -8,6 +8,7 @@
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#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "objects/gameplay_field_keep/gameplay_field_keep.h"
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#include "objects/object_kusa/object_kusa.h"
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#include "vt.h"
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#define FLAGS 0x00800010
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@ -20,26 +21,26 @@ void EnKusa_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnKusa_Draw(Actor* thisx, GlobalContext* globalCtx);
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void EnKusa_SetupLiftedUp(EnKusa* this);
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void func_80A9B7EC(EnKusa* this);
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void func_80A9B89C(EnKusa* this);
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void func_80A9BBB0(EnKusa* this);
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void func_80A9BEAC(EnKusa* this);
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void func_80A9BF3C(EnKusa* this);
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void func_80A9C00C(EnKusa* this);
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void EnKusa_SetupWaitObject(EnKusa* this);
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void EnKusa_SetupMain(EnKusa* this);
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void EnKusa_SetupFall(EnKusa* this);
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void EnKusa_SetupCut(EnKusa* this);
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void EnKusa_SetupUprootedWaitRegrow(EnKusa* this);
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void EnKusa_SetupRegrow(EnKusa* this);
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void func_80A9BC1C(EnKusa* this, GlobalContext* globalCtx);
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void func_80A9B810(EnKusa* this, GlobalContext* globalCtx);
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void func_80A9B8D8(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_Fall(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_WaitObject(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_Main(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_LiftedUp(EnKusa* this, GlobalContext* globalCtx);
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void func_80A9BEFC(EnKusa* this, GlobalContext* globalCtx);
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void func_80A9BF30(EnKusa* this, GlobalContext* globalCtx);
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void func_80A9BFA8(EnKusa* this, GlobalContext* globalCtx);
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void func_80A9C068(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_CutWaitRegrow(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_DoNothing(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_UprootedWaitRegrow(EnKusa* this, GlobalContext* globalCtx);
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void EnKusa_Regrow(EnKusa* this, GlobalContext* globalCtx);
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static s16 D_80A9C1D0 = 0;
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static s16 D_80A9C1D4 = 0;
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static s16 D_80A9C1D8 = 0;
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static s16 D_80A9C1DC = 0;
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static s16 rotSpeedXtarget = 0;
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static s16 rotSpeedX = 0;
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static s16 rotSpeedYtarget = 0;
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static s16 rotSpeedY = 0;
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const ActorInit En_Kusa_InitVars = {
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ACTOR_EN_KUSA,
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@ -77,14 +78,14 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 30, MASS_IMMOVABLE };
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static Vec3f D_80A9C23C[] = {
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static Vec3f sUnitDirections[] = {
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{ 0.0f, 0.7071f, 0.7071f },
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{ 0.7071f, 0.7071f, 0.0f },
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{ 0.0f, 0.7071f, -0.7071f },
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{ -0.7071f, 0.7071f, 0.0f },
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};
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s16 D_80A9C26C[] = { 108, 102, 96, 84, 66, 55, 42, 38 };
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static s16 sFragmentScales[] = { 108, 102, 96, 84, 66, 55, 42, 38 };
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 400, ICHAIN_CONTINUE), ICHAIN_F32_DIV1000(gravity, -3200, ICHAIN_CONTINUE),
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@ -92,8 +93,6 @@ static InitChainEntry sInitChain[] = {
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ICHAIN_F32(uncullZoneScale, 100, ICHAIN_CONTINUE), ICHAIN_F32(uncullZoneDownward, 120, ICHAIN_STOP),
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};
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extern Gfx D_060002E0[];
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void EnKusa_SetupAction(EnKusa* this, EnKusaActionFunc actionFunc) {
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this->timer = 0;
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this->actionFunc = actionFunc;
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@ -129,8 +128,8 @@ void EnKusa_DropCollectible(EnKusa* this, GlobalContext* globalCtx) {
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s16 dropParams;
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switch (this->actor.params & 3) {
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case 0:
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case 2:
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case ENKUSA_TYPE_0:
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case ENKUSA_TYPE_2:
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dropParams = (this->actor.params >> 8) & 0xF;
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if (dropParams >= 0xD) {
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@ -138,7 +137,7 @@ void EnKusa_DropCollectible(EnKusa* this, GlobalContext* globalCtx) {
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}
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Item_DropCollectibleRandom(globalCtx, NULL, &this->actor.world.pos, dropParams << 4);
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break;
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case 1:
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case ENKUSA_TYPE_1:
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if (Rand_ZeroOne() < 0.5f) {
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Item_DropCollectible(globalCtx, &this->actor.world.pos, ITEM00_SEEDS);
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} else {
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@ -148,7 +147,7 @@ void EnKusa_DropCollectible(EnKusa* this, GlobalContext* globalCtx) {
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}
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}
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void EnKusa_Fall(EnKusa* this) {
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void EnKusa_UpdateVelY(EnKusa* this) {
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this->actor.velocity.y += this->actor.gravity;
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if (this->actor.velocity.y < this->actor.minVelocityY) {
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@ -156,14 +155,14 @@ void EnKusa_Fall(EnKusa* this) {
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}
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}
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void func_80A9B174(Vec3f* vec, f32 arg1) {
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arg1 += ((Rand_ZeroOne() * 0.2f) - 0.1f) * arg1;
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vec->x -= vec->x * arg1;
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vec->y -= vec->y * arg1;
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vec->z -= vec->z * arg1;
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void EnKusa_RandScaleVecToZero(Vec3f* vec, f32 scale) {
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scale += ((Rand_ZeroOne() * 0.2f) - 0.1f) * scale;
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vec->x -= vec->x * scale;
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vec->y -= vec->y * scale;
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vec->z -= vec->z * scale;
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}
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void EnKusa_SetScale(EnKusa* this) {
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void EnKusa_SetScaleSmall(EnKusa* this) {
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this->actor.scale.y = 0.16000001f;
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this->actor.scale.x = 0.120000005f;
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this->actor.scale.z = 0.120000005f;
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@ -173,38 +172,38 @@ void EnKusa_SpawnFragments(EnKusa* this, GlobalContext* globalCtx) {
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Vec3f velocity;
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Vec3f pos;
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s32 i;
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s32 index;
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Vec3f* scale;
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s32 scaleIndex;
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Vec3f* dir;
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s32 pad;
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for (i = 0; i < ARRAY_COUNT(D_80A9C23C); i++) {
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scale = &D_80A9C23C[i];
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for (i = 0; i < ARRAY_COUNT(sUnitDirections); i++) {
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dir = &sUnitDirections[i];
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pos.x = this->actor.world.pos.x + (scale->x * this->actor.scale.x * 20.0f);
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pos.y = this->actor.world.pos.y + (scale->y * this->actor.scale.y * 20.0f) + 10.0f;
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pos.z = this->actor.world.pos.z + (scale->z * this->actor.scale.z * 20.0f);
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pos.x = this->actor.world.pos.x + (dir->x * this->actor.scale.x * 20.0f);
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pos.y = this->actor.world.pos.y + (dir->y * this->actor.scale.y * 20.0f) + 10.0f;
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pos.z = this->actor.world.pos.z + (dir->z * this->actor.scale.z * 20.0f);
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velocity.x = (Rand_ZeroOne() - 0.5f) * 8.0f;
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velocity.y = Rand_ZeroOne() * 10.0f;
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velocity.z = (Rand_ZeroOne() - 0.5f) * 8.0f;
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index = (s32)(Rand_ZeroOne() * 111.1f) & 7;
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scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) & 7;
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, D_80A9C26C[index], 0, 0, 80,
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KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubStalkDL);
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0,
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80, KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubStalkDL);
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pos.x = this->actor.world.pos.x + (scale->x * this->actor.scale.x * 40.0f);
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pos.y = this->actor.world.pos.y + (scale->y * this->actor.scale.y * 40.0f) + 10.0f;
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pos.z = this->actor.world.pos.z + (scale->z * this->actor.scale.z * 40.0f);
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pos.x = this->actor.world.pos.x + (dir->x * this->actor.scale.x * 40.0f);
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pos.y = this->actor.world.pos.y + (dir->y * this->actor.scale.y * 40.0f) + 10.0f;
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pos.z = this->actor.world.pos.z + (dir->z * this->actor.scale.z * 40.0f);
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velocity.x = (Rand_ZeroOne() - 0.5f) * 6.0f;
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velocity.y = Rand_ZeroOne() * 10.0f;
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velocity.z = (Rand_ZeroOne() - 0.5f) * 6.0f;
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index = (s32)(Rand_ZeroOne() * 111.1f) % 7;
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scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) % 7;
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, D_80A9C26C[index], 0, 0, 80,
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KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubTipDL);
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EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0,
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80, KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubTipDL);
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}
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}
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@ -254,16 +253,16 @@ void EnKusa_Init(Actor* thisx, GlobalContext* globalCtx) {
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return;
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}
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this->kusaTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[thisx->params & 3]);
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this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[thisx->params & 3]);
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if (this->kusaTexObjIndex < 0) {
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if (this->objBankIndex < 0) {
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// "Bank danger!"
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osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, "../z_en_kusa.c", 561);
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Actor_Kill(&this->actor);
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return;
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}
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func_80A9B7EC(this);
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EnKusa_SetupWaitObject(this);
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}
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void EnKusa_Destroy(Actor* thisx, GlobalContext* globalCtx2) {
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Collider_DestroyCylinder(globalCtx, &this->collider);
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}
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void func_80A9B7EC(EnKusa* this) {
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EnKusa_SetupAction(this, func_80A9B810);
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void EnKusa_SetupWaitObject(EnKusa* this) {
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EnKusa_SetupAction(this, EnKusa_WaitObject);
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}
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void func_80A9B810(EnKusa* this, GlobalContext* globalCtx) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->kusaTexObjIndex)) {
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void EnKusa_WaitObject(EnKusa* this, GlobalContext* globalCtx) {
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if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) {
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if (this->actor.flags & 0x800) {
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func_80A9BEAC(this);
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EnKusa_SetupCut(this);
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} else {
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func_80A9B89C(this);
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EnKusa_SetupMain(this);
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}
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this->actor.draw = EnKusa_Draw;
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this->actor.objBankIndex = this->kusaTexObjIndex;
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this->actor.objBankIndex = this->objBankIndex;
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this->actor.flags &= ~0x10;
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}
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}
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void func_80A9B89C(EnKusa* this) {
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EnKusa_SetupAction(this, func_80A9B8D8);
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void EnKusa_SetupMain(EnKusa* this) {
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EnKusa_SetupAction(this, EnKusa_Main);
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this->actor.flags &= ~0x10;
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}
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void func_80A9B8D8(EnKusa* this, GlobalContext* globalCtx) {
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void EnKusa_Main(EnKusa* this, GlobalContext* globalCtx) {
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s32 pad;
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if (Actor_HasParent(&this->actor, globalCtx)) {
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EnKusa_SpawnBugs(this, globalCtx);
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}
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if ((this->actor.params & 3) == 0) {
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if ((this->actor.params & 3) == ENKUSA_TYPE_0) {
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Actor_Kill(&this->actor);
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return;
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}
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func_80A9BEAC(this);
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EnKusa_SetupCut(this);
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this->actor.flags |= 0x800;
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} else {
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if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 12.0f)) {
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@ -347,131 +346,135 @@ void EnKusa_SetupLiftedUp(EnKusa* this) {
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void EnKusa_LiftedUp(EnKusa* this, GlobalContext* globalCtx) {
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if (Actor_HasNoParent(&this->actor, globalCtx)) {
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this->actor.room = globalCtx->roomCtx.curRoom.num;
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func_80A9BBB0(this);
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EnKusa_SetupFall(this);
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this->actor.velocity.x = this->actor.speedXZ * Math_SinS(this->actor.world.rot.y);
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this->actor.velocity.z = this->actor.speedXZ * Math_CosS(this->actor.world.rot.y);
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this->actor.colChkInfo.mass = 240;
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this->actor.gravity = -0.1f;
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EnKusa_Fall(this);
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func_80A9B174(&this->actor.velocity, 0.005f);
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EnKusa_UpdateVelY(this);
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EnKusa_RandScaleVecToZero(&this->actor.velocity, 0.005f);
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func_8002D7EC(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
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this->actor.gravity = -3.2f;
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}
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}
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void func_80A9BBB0(EnKusa* this) {
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EnKusa_SetupAction(this, func_80A9BC1C);
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D_80A9C1D0 = -0xBB8;
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D_80A9C1D8 = ((Rand_ZeroOne() - 0.5f) * 1600.0f);
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D_80A9C1D4 = 0;
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D_80A9C1DC = 0;
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void EnKusa_SetupFall(EnKusa* this) {
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EnKusa_SetupAction(this, EnKusa_Fall);
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rotSpeedXtarget = -0xBB8;
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rotSpeedYtarget = (Rand_ZeroOne() - 0.5f) * 1600.0f;
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rotSpeedX = 0;
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rotSpeedY = 0;
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}
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void func_80A9BC1C(EnKusa* this, GlobalContext* globalCtx) {
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void EnKusa_Fall(EnKusa* this, GlobalContext* globalCtx) {
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s32 pad;
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Vec3f contactPos;
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if (this->actor.bgCheckFlags & 11) {
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if (!(this->actor.bgCheckFlags & 32)) {
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if (this->actor.bgCheckFlags & 0xB) {
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if (!(this->actor.bgCheckFlags & 0x20)) {
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Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
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}
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EnKusa_SpawnFragments(this, globalCtx);
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EnKusa_DropCollectible(this, globalCtx);
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switch (this->actor.params & 3) {
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case 0:
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case 2:
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case ENKUSA_TYPE_0:
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case ENKUSA_TYPE_2:
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Actor_Kill(&this->actor);
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break;
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case 1:
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func_80A9BF3C(this);
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case ENKUSA_TYPE_1:
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EnKusa_SetupUprootedWaitRegrow(this);
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break;
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}
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} else {
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if (this->actor.bgCheckFlags & 0x40) {
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contactPos.x = this->actor.world.pos.x;
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contactPos.y = this->actor.world.pos.y + this->actor.yDistToWater;
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contactPos.z = this->actor.world.pos.z;
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EffectSsGSplash_Spawn(globalCtx, &contactPos, NULL, NULL, 0, 400);
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EffectSsGRipple_Spawn(globalCtx, &contactPos, 150, 650, 0);
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EffectSsGRipple_Spawn(globalCtx, &contactPos, 400, 800, 4);
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EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1100, 8);
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this->actor.minVelocityY = -3.0f;
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D_80A9C1D4 >>= 1;
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D_80A9C1D0 >>= 1;
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D_80A9C1DC >>= 1;
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D_80A9C1D8 >>= 1;
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this->actor.bgCheckFlags &= ~0x40;
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Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
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}
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EnKusa_Fall(this);
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Math_StepToS(&D_80A9C1D4, D_80A9C1D0, 0x1F4);
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Math_StepToS(&D_80A9C1DC, D_80A9C1D8, 0xAA);
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this->actor.shape.rot.x += D_80A9C1D4;
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this->actor.shape.rot.y += D_80A9C1DC;
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func_80A9B174(&this->actor.velocity, 0.05f);
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func_8002D7EC(&this->actor);
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
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return;
|
||||
}
|
||||
|
||||
if (this->actor.bgCheckFlags & 0x40) {
|
||||
contactPos.x = this->actor.world.pos.x;
|
||||
contactPos.y = this->actor.world.pos.y + this->actor.yDistToWater;
|
||||
contactPos.z = this->actor.world.pos.z;
|
||||
EffectSsGSplash_Spawn(globalCtx, &contactPos, NULL, NULL, 0, 400);
|
||||
EffectSsGRipple_Spawn(globalCtx, &contactPos, 150, 650, 0);
|
||||
EffectSsGRipple_Spawn(globalCtx, &contactPos, 400, 800, 4);
|
||||
EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1100, 8);
|
||||
this->actor.minVelocityY = -3.0f;
|
||||
rotSpeedX >>= 1;
|
||||
rotSpeedXtarget >>= 1;
|
||||
rotSpeedY >>= 1;
|
||||
rotSpeedYtarget >>= 1;
|
||||
this->actor.bgCheckFlags &= ~0x40;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
}
|
||||
|
||||
EnKusa_UpdateVelY(this);
|
||||
Math_StepToS(&rotSpeedX, rotSpeedXtarget, 0x1F4);
|
||||
Math_StepToS(&rotSpeedY, rotSpeedYtarget, 0xAA);
|
||||
this->actor.shape.rot.x += rotSpeedX;
|
||||
this->actor.shape.rot.y += rotSpeedY;
|
||||
EnKusa_RandScaleVecToZero(&this->actor.velocity, 0.05f);
|
||||
func_8002D7EC(&this->actor);
|
||||
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
|
||||
Collider_UpdateCylinder(&this->actor, &this->collider);
|
||||
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
|
||||
}
|
||||
|
||||
void EnKusa_SetupCut(EnKusa* this) {
|
||||
switch (this->actor.params & 3) {
|
||||
case ENKUSA_TYPE_2:
|
||||
EnKusa_SetupAction(this, EnKusa_DoNothing);
|
||||
break;
|
||||
case ENKUSA_TYPE_1:
|
||||
EnKusa_SetupAction(this, EnKusa_CutWaitRegrow);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A9BEAC(EnKusa* this) {
|
||||
|
||||
if ((this->actor.params & 3) != 1) {
|
||||
if ((this->actor.params & 3) == 2) {
|
||||
EnKusa_SetupAction(this, func_80A9BF30);
|
||||
}
|
||||
} else {
|
||||
EnKusa_SetupAction(this, func_80A9BEFC);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A9BEFC(EnKusa* this, GlobalContext* globalCtx) {
|
||||
void EnKusa_CutWaitRegrow(EnKusa* this, GlobalContext* globalCtx) {
|
||||
if (this->timer >= 120) {
|
||||
func_80A9C00C(this);
|
||||
EnKusa_SetupRegrow(this);
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A9BF30(EnKusa* this, GlobalContext* globalCtx) {
|
||||
void EnKusa_DoNothing(EnKusa* this, GlobalContext* globalCtx) {
|
||||
}
|
||||
|
||||
void func_80A9BF3C(EnKusa* this) {
|
||||
void EnKusa_SetupUprootedWaitRegrow(EnKusa* this) {
|
||||
this->actor.world.pos.x = this->actor.home.pos.x;
|
||||
this->actor.world.pos.y = this->actor.home.pos.y - 9.0f;
|
||||
this->actor.world.pos.z = this->actor.home.pos.z;
|
||||
EnKusa_SetScale(this);
|
||||
EnKusa_SetScaleSmall(this);
|
||||
this->actor.shape.rot = this->actor.home.rot;
|
||||
EnKusa_SetupAction(this, func_80A9BFA8);
|
||||
EnKusa_SetupAction(this, EnKusa_UprootedWaitRegrow);
|
||||
}
|
||||
|
||||
void func_80A9BFA8(EnKusa* this, GlobalContext* globalCtx) {
|
||||
void EnKusa_UprootedWaitRegrow(EnKusa* this, GlobalContext* globalCtx) {
|
||||
if (this->timer > 120) {
|
||||
if ((Math_StepToF(&this->actor.world.pos.y, this->actor.home.pos.y, 0.6f)) && (this->timer >= 170)) {
|
||||
func_80A9C00C(this);
|
||||
if (Math_StepToF(&this->actor.world.pos.y, this->actor.home.pos.y, 0.6f)) {
|
||||
if (this->timer >= 170) {
|
||||
EnKusa_SetupRegrow(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void func_80A9C00C(EnKusa* this) {
|
||||
EnKusa_SetupAction(this, func_80A9C068);
|
||||
EnKusa_SetScale(this);
|
||||
void EnKusa_SetupRegrow(EnKusa* this) {
|
||||
EnKusa_SetupAction(this, EnKusa_Regrow);
|
||||
EnKusa_SetScaleSmall(this);
|
||||
this->actor.shape.rot = this->actor.home.rot;
|
||||
this->actor.flags &= ~0x800;
|
||||
}
|
||||
|
||||
void func_80A9C068(EnKusa* this, GlobalContext* globalCtx) {
|
||||
s32 sp24 = true;
|
||||
void EnKusa_Regrow(EnKusa* this, GlobalContext* globalCtx) {
|
||||
s32 isFullyGrown = true;
|
||||
|
||||
sp24 &= Math_StepToF(&this->actor.scale.y, 0.4f, 0.014f);
|
||||
sp24 &= Math_StepToF(&this->actor.scale.x, 0.4f, 0.011f);
|
||||
isFullyGrown &= Math_StepToF(&this->actor.scale.y, 0.4f, 0.014f);
|
||||
isFullyGrown &= Math_StepToF(&this->actor.scale.x, 0.4f, 0.011f);
|
||||
this->actor.scale.z = this->actor.scale.x;
|
||||
|
||||
if (sp24) {
|
||||
if (isFullyGrown) {
|
||||
Actor_SetScale(&this->actor, 0.4f);
|
||||
func_80A9B89C(this);
|
||||
EnKusa_SetupMain(this);
|
||||
this->collider.base.ocFlags1 &= ~OC1_TYPE_PLAYER;
|
||||
}
|
||||
}
|
||||
|
@ -491,11 +494,11 @@ void EnKusa_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void EnKusa_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
static Gfx* dLists[] = { gFieldBushDL, 0x06000140, 0x06000140 };
|
||||
static Gfx* dLists[] = { gFieldBushDL, object_kusa_DL_000140, object_kusa_DL_000140 };
|
||||
EnKusa* this = THIS;
|
||||
|
||||
if (this->actor.flags & 0x800) {
|
||||
Gfx_DrawDListOpa(globalCtx, D_060002E0);
|
||||
Gfx_DrawDListOpa(globalCtx, object_kusa_DL_0002E0);
|
||||
} else {
|
||||
Gfx_DrawDListOpa(globalCtx, dLists[thisx->params & 3]);
|
||||
}
|
||||
|
|
|
@ -8,12 +8,18 @@ struct EnKusa;
|
|||
|
||||
typedef void (*EnKusaActionFunc)(struct EnKusa*, GlobalContext*);
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ ENKUSA_TYPE_0,
|
||||
/* 1 */ ENKUSA_TYPE_1,
|
||||
/* 2 */ ENKUSA_TYPE_2
|
||||
} EnKusaType;
|
||||
|
||||
typedef struct EnKusa {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x014C */ EnKusaActionFunc actionFunc;
|
||||
/* 0x0150 */ ColliderCylinder collider;
|
||||
/* 0x019C */ s16 timer;
|
||||
/* 0x019E */ s8 kusaTexObjIndex;
|
||||
/* 0x019E */ s8 objBankIndex;
|
||||
} EnKusa; // size = 0x01A0
|
||||
|
||||
#endif
|
||||
|
|
|
@ -103,9 +103,6 @@ D_0F000000 = 0x0F000000;
|
|||
// z_en_a_keep or en_a_obj
|
||||
D_06000730 = 0x06000730;
|
||||
|
||||
// z_en_kusa
|
||||
D_060002E0 = 0x60002E0;
|
||||
|
||||
// z_boss_ganon
|
||||
D_02006C18 = 0x02006C18;
|
||||
D_02007418 = 0x02007418;
|
||||
|
|
Loading…
Reference in a new issue