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Document en_kusa (bushes) (#901)

* en_kusa doc

* run formatter

* `fullyGrown` -> `isFullyGrown`

* Symbol cleanup

* Minor changes

* Use a switch in `EnKusa_SetupCut`

* Remove `#define`s for params

* Hex instead of `|` for a bitmask
This commit is contained in:
Dragorn421 2021-10-22 22:44:15 +02:00 committed by GitHub
parent d539c259af
commit bc1db8474f
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 146 additions and 140 deletions

View file

@ -8,6 +8,7 @@
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
#include "objects/object_kusa/object_kusa.h"
#include "vt.h"
#define FLAGS 0x00800010
@ -20,26 +21,26 @@ void EnKusa_Update(Actor* thisx, GlobalContext* globalCtx);
void EnKusa_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnKusa_SetupLiftedUp(EnKusa* this);
void func_80A9B7EC(EnKusa* this);
void func_80A9B89C(EnKusa* this);
void func_80A9BBB0(EnKusa* this);
void func_80A9BEAC(EnKusa* this);
void func_80A9BF3C(EnKusa* this);
void func_80A9C00C(EnKusa* this);
void EnKusa_SetupWaitObject(EnKusa* this);
void EnKusa_SetupMain(EnKusa* this);
void EnKusa_SetupFall(EnKusa* this);
void EnKusa_SetupCut(EnKusa* this);
void EnKusa_SetupUprootedWaitRegrow(EnKusa* this);
void EnKusa_SetupRegrow(EnKusa* this);
void func_80A9BC1C(EnKusa* this, GlobalContext* globalCtx);
void func_80A9B810(EnKusa* this, GlobalContext* globalCtx);
void func_80A9B8D8(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_Fall(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_WaitObject(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_Main(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_LiftedUp(EnKusa* this, GlobalContext* globalCtx);
void func_80A9BEFC(EnKusa* this, GlobalContext* globalCtx);
void func_80A9BF30(EnKusa* this, GlobalContext* globalCtx);
void func_80A9BFA8(EnKusa* this, GlobalContext* globalCtx);
void func_80A9C068(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_CutWaitRegrow(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_DoNothing(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_UprootedWaitRegrow(EnKusa* this, GlobalContext* globalCtx);
void EnKusa_Regrow(EnKusa* this, GlobalContext* globalCtx);
static s16 D_80A9C1D0 = 0;
static s16 D_80A9C1D4 = 0;
static s16 D_80A9C1D8 = 0;
static s16 D_80A9C1DC = 0;
static s16 rotSpeedXtarget = 0;
static s16 rotSpeedX = 0;
static s16 rotSpeedYtarget = 0;
static s16 rotSpeedY = 0;
const ActorInit En_Kusa_InitVars = {
ACTOR_EN_KUSA,
@ -77,14 +78,14 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 30, MASS_IMMOVABLE };
static Vec3f D_80A9C23C[] = {
static Vec3f sUnitDirections[] = {
{ 0.0f, 0.7071f, 0.7071f },
{ 0.7071f, 0.7071f, 0.0f },
{ 0.0f, 0.7071f, -0.7071f },
{ -0.7071f, 0.7071f, 0.0f },
};
s16 D_80A9C26C[] = { 108, 102, 96, 84, 66, 55, 42, 38 };
static s16 sFragmentScales[] = { 108, 102, 96, 84, 66, 55, 42, 38 };
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 400, ICHAIN_CONTINUE), ICHAIN_F32_DIV1000(gravity, -3200, ICHAIN_CONTINUE),
@ -92,8 +93,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 100, ICHAIN_CONTINUE), ICHAIN_F32(uncullZoneDownward, 120, ICHAIN_STOP),
};
extern Gfx D_060002E0[];
void EnKusa_SetupAction(EnKusa* this, EnKusaActionFunc actionFunc) {
this->timer = 0;
this->actionFunc = actionFunc;
@ -129,8 +128,8 @@ void EnKusa_DropCollectible(EnKusa* this, GlobalContext* globalCtx) {
s16 dropParams;
switch (this->actor.params & 3) {
case 0:
case 2:
case ENKUSA_TYPE_0:
case ENKUSA_TYPE_2:
dropParams = (this->actor.params >> 8) & 0xF;
if (dropParams >= 0xD) {
@ -138,7 +137,7 @@ void EnKusa_DropCollectible(EnKusa* this, GlobalContext* globalCtx) {
}
Item_DropCollectibleRandom(globalCtx, NULL, &this->actor.world.pos, dropParams << 4);
break;
case 1:
case ENKUSA_TYPE_1:
if (Rand_ZeroOne() < 0.5f) {
Item_DropCollectible(globalCtx, &this->actor.world.pos, ITEM00_SEEDS);
} else {
@ -148,7 +147,7 @@ void EnKusa_DropCollectible(EnKusa* this, GlobalContext* globalCtx) {
}
}
void EnKusa_Fall(EnKusa* this) {
void EnKusa_UpdateVelY(EnKusa* this) {
this->actor.velocity.y += this->actor.gravity;
if (this->actor.velocity.y < this->actor.minVelocityY) {
@ -156,14 +155,14 @@ void EnKusa_Fall(EnKusa* this) {
}
}
void func_80A9B174(Vec3f* vec, f32 arg1) {
arg1 += ((Rand_ZeroOne() * 0.2f) - 0.1f) * arg1;
vec->x -= vec->x * arg1;
vec->y -= vec->y * arg1;
vec->z -= vec->z * arg1;
void EnKusa_RandScaleVecToZero(Vec3f* vec, f32 scale) {
scale += ((Rand_ZeroOne() * 0.2f) - 0.1f) * scale;
vec->x -= vec->x * scale;
vec->y -= vec->y * scale;
vec->z -= vec->z * scale;
}
void EnKusa_SetScale(EnKusa* this) {
void EnKusa_SetScaleSmall(EnKusa* this) {
this->actor.scale.y = 0.16000001f;
this->actor.scale.x = 0.120000005f;
this->actor.scale.z = 0.120000005f;
@ -173,38 +172,38 @@ void EnKusa_SpawnFragments(EnKusa* this, GlobalContext* globalCtx) {
Vec3f velocity;
Vec3f pos;
s32 i;
s32 index;
Vec3f* scale;
s32 scaleIndex;
Vec3f* dir;
s32 pad;
for (i = 0; i < ARRAY_COUNT(D_80A9C23C); i++) {
scale = &D_80A9C23C[i];
for (i = 0; i < ARRAY_COUNT(sUnitDirections); i++) {
dir = &sUnitDirections[i];
pos.x = this->actor.world.pos.x + (scale->x * this->actor.scale.x * 20.0f);
pos.y = this->actor.world.pos.y + (scale->y * this->actor.scale.y * 20.0f) + 10.0f;
pos.z = this->actor.world.pos.z + (scale->z * this->actor.scale.z * 20.0f);
pos.x = this->actor.world.pos.x + (dir->x * this->actor.scale.x * 20.0f);
pos.y = this->actor.world.pos.y + (dir->y * this->actor.scale.y * 20.0f) + 10.0f;
pos.z = this->actor.world.pos.z + (dir->z * this->actor.scale.z * 20.0f);
velocity.x = (Rand_ZeroOne() - 0.5f) * 8.0f;
velocity.y = Rand_ZeroOne() * 10.0f;
velocity.z = (Rand_ZeroOne() - 0.5f) * 8.0f;
index = (s32)(Rand_ZeroOne() * 111.1f) & 7;
scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) & 7;
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, D_80A9C26C[index], 0, 0, 80,
KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubStalkDL);
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0,
80, KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubStalkDL);
pos.x = this->actor.world.pos.x + (scale->x * this->actor.scale.x * 40.0f);
pos.y = this->actor.world.pos.y + (scale->y * this->actor.scale.y * 40.0f) + 10.0f;
pos.z = this->actor.world.pos.z + (scale->z * this->actor.scale.z * 40.0f);
pos.x = this->actor.world.pos.x + (dir->x * this->actor.scale.x * 40.0f);
pos.y = this->actor.world.pos.y + (dir->y * this->actor.scale.y * 40.0f) + 10.0f;
pos.z = this->actor.world.pos.z + (dir->z * this->actor.scale.z * 40.0f);
velocity.x = (Rand_ZeroOne() - 0.5f) * 6.0f;
velocity.y = Rand_ZeroOne() * 10.0f;
velocity.z = (Rand_ZeroOne() - 0.5f) * 6.0f;
index = (s32)(Rand_ZeroOne() * 111.1f) % 7;
scaleIndex = (s32)(Rand_ZeroOne() * 111.1f) % 7;
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, D_80A9C26C[index], 0, 0, 80,
KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubTipDL);
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -100, 64, 40, 3, 0, sFragmentScales[scaleIndex], 0, 0,
80, KAKERA_COLOR_NONE, OBJECT_GAMEPLAY_KEEP, gCuttableShrubTipDL);
}
}
@ -254,16 +253,16 @@ void EnKusa_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
this->kusaTexObjIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[thisx->params & 3]);
this->objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[thisx->params & 3]);
if (this->kusaTexObjIndex < 0) {
if (this->objBankIndex < 0) {
// "Bank danger!"
osSyncPrintf("Error : バンク危険! (arg_data 0x%04x)(%s %d)\n", thisx->params, "../z_en_kusa.c", 561);
Actor_Kill(&this->actor);
return;
}
func_80A9B7EC(this);
EnKusa_SetupWaitObject(this);
}
void EnKusa_Destroy(Actor* thisx, GlobalContext* globalCtx2) {
@ -273,30 +272,30 @@ void EnKusa_Destroy(Actor* thisx, GlobalContext* globalCtx2) {
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void func_80A9B7EC(EnKusa* this) {
EnKusa_SetupAction(this, func_80A9B810);
void EnKusa_SetupWaitObject(EnKusa* this) {
EnKusa_SetupAction(this, EnKusa_WaitObject);
}
void func_80A9B810(EnKusa* this, GlobalContext* globalCtx) {
if (Object_IsLoaded(&globalCtx->objectCtx, this->kusaTexObjIndex)) {
void EnKusa_WaitObject(EnKusa* this, GlobalContext* globalCtx) {
if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) {
if (this->actor.flags & 0x800) {
func_80A9BEAC(this);
EnKusa_SetupCut(this);
} else {
func_80A9B89C(this);
EnKusa_SetupMain(this);
}
this->actor.draw = EnKusa_Draw;
this->actor.objBankIndex = this->kusaTexObjIndex;
this->actor.objBankIndex = this->objBankIndex;
this->actor.flags &= ~0x10;
}
}
void func_80A9B89C(EnKusa* this) {
EnKusa_SetupAction(this, func_80A9B8D8);
void EnKusa_SetupMain(EnKusa* this) {
EnKusa_SetupAction(this, EnKusa_Main);
this->actor.flags &= ~0x10;
}
void func_80A9B8D8(EnKusa* this, GlobalContext* globalCtx) {
void EnKusa_Main(EnKusa* this, GlobalContext* globalCtx) {
s32 pad;
if (Actor_HasParent(&this->actor, globalCtx)) {
@ -312,12 +311,12 @@ void func_80A9B8D8(EnKusa* this, GlobalContext* globalCtx) {
EnKusa_SpawnBugs(this, globalCtx);
}
if ((this->actor.params & 3) == 0) {
if ((this->actor.params & 3) == ENKUSA_TYPE_0) {
Actor_Kill(&this->actor);
return;
}
func_80A9BEAC(this);
EnKusa_SetupCut(this);
this->actor.flags |= 0x800;
} else {
if (!(this->collider.base.ocFlags1 & OC1_TYPE_PLAYER) && (this->actor.xzDistToPlayer > 12.0f)) {
@ -347,131 +346,135 @@ void EnKusa_SetupLiftedUp(EnKusa* this) {
void EnKusa_LiftedUp(EnKusa* this, GlobalContext* globalCtx) {
if (Actor_HasNoParent(&this->actor, globalCtx)) {
this->actor.room = globalCtx->roomCtx.curRoom.num;
func_80A9BBB0(this);
EnKusa_SetupFall(this);
this->actor.velocity.x = this->actor.speedXZ * Math_SinS(this->actor.world.rot.y);
this->actor.velocity.z = this->actor.speedXZ * Math_CosS(this->actor.world.rot.y);
this->actor.colChkInfo.mass = 240;
this->actor.gravity = -0.1f;
EnKusa_Fall(this);
func_80A9B174(&this->actor.velocity, 0.005f);
EnKusa_UpdateVelY(this);
EnKusa_RandScaleVecToZero(&this->actor.velocity, 0.005f);
func_8002D7EC(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
this->actor.gravity = -3.2f;
}
}
void func_80A9BBB0(EnKusa* this) {
EnKusa_SetupAction(this, func_80A9BC1C);
D_80A9C1D0 = -0xBB8;
D_80A9C1D8 = ((Rand_ZeroOne() - 0.5f) * 1600.0f);
D_80A9C1D4 = 0;
D_80A9C1DC = 0;
void EnKusa_SetupFall(EnKusa* this) {
EnKusa_SetupAction(this, EnKusa_Fall);
rotSpeedXtarget = -0xBB8;
rotSpeedYtarget = (Rand_ZeroOne() - 0.5f) * 1600.0f;
rotSpeedX = 0;
rotSpeedY = 0;
}
void func_80A9BC1C(EnKusa* this, GlobalContext* globalCtx) {
void EnKusa_Fall(EnKusa* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f contactPos;
if (this->actor.bgCheckFlags & 11) {
if (!(this->actor.bgCheckFlags & 32)) {
if (this->actor.bgCheckFlags & 0xB) {
if (!(this->actor.bgCheckFlags & 0x20)) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
}
EnKusa_SpawnFragments(this, globalCtx);
EnKusa_DropCollectible(this, globalCtx);
switch (this->actor.params & 3) {
case 0:
case 2:
case ENKUSA_TYPE_0:
case ENKUSA_TYPE_2:
Actor_Kill(&this->actor);
break;
case 1:
func_80A9BF3C(this);
case ENKUSA_TYPE_1:
EnKusa_SetupUprootedWaitRegrow(this);
break;
}
} else {
if (this->actor.bgCheckFlags & 0x40) {
contactPos.x = this->actor.world.pos.x;
contactPos.y = this->actor.world.pos.y + this->actor.yDistToWater;
contactPos.z = this->actor.world.pos.z;
EffectSsGSplash_Spawn(globalCtx, &contactPos, NULL, NULL, 0, 400);
EffectSsGRipple_Spawn(globalCtx, &contactPos, 150, 650, 0);
EffectSsGRipple_Spawn(globalCtx, &contactPos, 400, 800, 4);
EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1100, 8);
this->actor.minVelocityY = -3.0f;
D_80A9C1D4 >>= 1;
D_80A9C1D0 >>= 1;
D_80A9C1DC >>= 1;
D_80A9C1D8 >>= 1;
this->actor.bgCheckFlags &= ~0x40;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
}
EnKusa_Fall(this);
Math_StepToS(&D_80A9C1D4, D_80A9C1D0, 0x1F4);
Math_StepToS(&D_80A9C1DC, D_80A9C1D8, 0xAA);
this->actor.shape.rot.x += D_80A9C1D4;
this->actor.shape.rot.y += D_80A9C1DC;
func_80A9B174(&this->actor.velocity, 0.05f);
func_8002D7EC(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
return;
}
if (this->actor.bgCheckFlags & 0x40) {
contactPos.x = this->actor.world.pos.x;
contactPos.y = this->actor.world.pos.y + this->actor.yDistToWater;
contactPos.z = this->actor.world.pos.z;
EffectSsGSplash_Spawn(globalCtx, &contactPos, NULL, NULL, 0, 400);
EffectSsGRipple_Spawn(globalCtx, &contactPos, 150, 650, 0);
EffectSsGRipple_Spawn(globalCtx, &contactPos, 400, 800, 4);
EffectSsGRipple_Spawn(globalCtx, &contactPos, 500, 1100, 8);
this->actor.minVelocityY = -3.0f;
rotSpeedX >>= 1;
rotSpeedXtarget >>= 1;
rotSpeedY >>= 1;
rotSpeedYtarget >>= 1;
this->actor.bgCheckFlags &= ~0x40;
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
}
EnKusa_UpdateVelY(this);
Math_StepToS(&rotSpeedX, rotSpeedXtarget, 0x1F4);
Math_StepToS(&rotSpeedY, rotSpeedYtarget, 0xAA);
this->actor.shape.rot.x += rotSpeedX;
this->actor.shape.rot.y += rotSpeedY;
EnKusa_RandScaleVecToZero(&this->actor.velocity, 0.05f);
func_8002D7EC(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 7.5f, 35.0f, 0.0f, 0xC5);
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void EnKusa_SetupCut(EnKusa* this) {
switch (this->actor.params & 3) {
case ENKUSA_TYPE_2:
EnKusa_SetupAction(this, EnKusa_DoNothing);
break;
case ENKUSA_TYPE_1:
EnKusa_SetupAction(this, EnKusa_CutWaitRegrow);
break;
}
}
void func_80A9BEAC(EnKusa* this) {
if ((this->actor.params & 3) != 1) {
if ((this->actor.params & 3) == 2) {
EnKusa_SetupAction(this, func_80A9BF30);
}
} else {
EnKusa_SetupAction(this, func_80A9BEFC);
}
}
void func_80A9BEFC(EnKusa* this, GlobalContext* globalCtx) {
void EnKusa_CutWaitRegrow(EnKusa* this, GlobalContext* globalCtx) {
if (this->timer >= 120) {
func_80A9C00C(this);
EnKusa_SetupRegrow(this);
}
}
void func_80A9BF30(EnKusa* this, GlobalContext* globalCtx) {
void EnKusa_DoNothing(EnKusa* this, GlobalContext* globalCtx) {
}
void func_80A9BF3C(EnKusa* this) {
void EnKusa_SetupUprootedWaitRegrow(EnKusa* this) {
this->actor.world.pos.x = this->actor.home.pos.x;
this->actor.world.pos.y = this->actor.home.pos.y - 9.0f;
this->actor.world.pos.z = this->actor.home.pos.z;
EnKusa_SetScale(this);
EnKusa_SetScaleSmall(this);
this->actor.shape.rot = this->actor.home.rot;
EnKusa_SetupAction(this, func_80A9BFA8);
EnKusa_SetupAction(this, EnKusa_UprootedWaitRegrow);
}
void func_80A9BFA8(EnKusa* this, GlobalContext* globalCtx) {
void EnKusa_UprootedWaitRegrow(EnKusa* this, GlobalContext* globalCtx) {
if (this->timer > 120) {
if ((Math_StepToF(&this->actor.world.pos.y, this->actor.home.pos.y, 0.6f)) && (this->timer >= 170)) {
func_80A9C00C(this);
if (Math_StepToF(&this->actor.world.pos.y, this->actor.home.pos.y, 0.6f)) {
if (this->timer >= 170) {
EnKusa_SetupRegrow(this);
}
}
}
}
void func_80A9C00C(EnKusa* this) {
EnKusa_SetupAction(this, func_80A9C068);
EnKusa_SetScale(this);
void EnKusa_SetupRegrow(EnKusa* this) {
EnKusa_SetupAction(this, EnKusa_Regrow);
EnKusa_SetScaleSmall(this);
this->actor.shape.rot = this->actor.home.rot;
this->actor.flags &= ~0x800;
}
void func_80A9C068(EnKusa* this, GlobalContext* globalCtx) {
s32 sp24 = true;
void EnKusa_Regrow(EnKusa* this, GlobalContext* globalCtx) {
s32 isFullyGrown = true;
sp24 &= Math_StepToF(&this->actor.scale.y, 0.4f, 0.014f);
sp24 &= Math_StepToF(&this->actor.scale.x, 0.4f, 0.011f);
isFullyGrown &= Math_StepToF(&this->actor.scale.y, 0.4f, 0.014f);
isFullyGrown &= Math_StepToF(&this->actor.scale.x, 0.4f, 0.011f);
this->actor.scale.z = this->actor.scale.x;
if (sp24) {
if (isFullyGrown) {
Actor_SetScale(&this->actor, 0.4f);
func_80A9B89C(this);
EnKusa_SetupMain(this);
this->collider.base.ocFlags1 &= ~OC1_TYPE_PLAYER;
}
}
@ -491,11 +494,11 @@ void EnKusa_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnKusa_Draw(Actor* thisx, GlobalContext* globalCtx) {
static Gfx* dLists[] = { gFieldBushDL, 0x06000140, 0x06000140 };
static Gfx* dLists[] = { gFieldBushDL, object_kusa_DL_000140, object_kusa_DL_000140 };
EnKusa* this = THIS;
if (this->actor.flags & 0x800) {
Gfx_DrawDListOpa(globalCtx, D_060002E0);
Gfx_DrawDListOpa(globalCtx, object_kusa_DL_0002E0);
} else {
Gfx_DrawDListOpa(globalCtx, dLists[thisx->params & 3]);
}

View file

@ -8,12 +8,18 @@ struct EnKusa;
typedef void (*EnKusaActionFunc)(struct EnKusa*, GlobalContext*);
typedef enum {
/* 0 */ ENKUSA_TYPE_0,
/* 1 */ ENKUSA_TYPE_1,
/* 2 */ ENKUSA_TYPE_2
} EnKusaType;
typedef struct EnKusa {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnKusaActionFunc actionFunc;
/* 0x0150 */ ColliderCylinder collider;
/* 0x019C */ s16 timer;
/* 0x019E */ s8 kusaTexObjIndex;
/* 0x019E */ s8 objBankIndex;
} EnKusa; // size = 0x01A0
#endif

View file

@ -103,9 +103,6 @@ D_0F000000 = 0x0F000000;
// z_en_a_keep or en_a_obj
D_06000730 = 0x06000730;
// z_en_kusa
D_060002E0 = 0x60002E0;
// z_boss_ganon
D_02006C18 = 0x02006C18;
D_02007418 = 0x02007418;