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fixup rename hitBacklash (#2638)
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2 changed files with 2 additions and 2 deletions
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@ -100,7 +100,7 @@ typedef struct ColliderElementDamageInfoAC {
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typedef struct ColliderElementDamageInfoACInit {
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typedef struct ColliderElementDamageInfoACInit {
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/* 0x00 */ u32 dmgFlags; // Damage types that may affect this collider element as AC.
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/* 0x00 */ u32 dmgFlags; // Damage types that may affect this collider element as AC.
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/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
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/* 0x04 */ u8 hitBacklash; // The hit backlash type applied to any attacker hurting this AC collider.
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/* 0x05 */ u8 defense; // Damage Resistance
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/* 0x05 */ u8 defense; // Damage Resistance
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} ColliderElementDamageInfoACInit; // size = 0x08
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} ColliderElementDamageInfoACInit; // size = 0x08
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@ -194,7 +194,7 @@ s32 Collider_DestroyElementDamageInfoAC(PlayState* play, ColliderElementDamageIn
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s32 Collider_SetElementDamageInfoAC(PlayState* play, ColliderElementDamageInfoAC* acDmgInfo,
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s32 Collider_SetElementDamageInfoAC(PlayState* play, ColliderElementDamageInfoAC* acDmgInfo,
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ColliderElementDamageInfoACInit* init) {
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ColliderElementDamageInfoACInit* init) {
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acDmgInfo->dmgFlags = init->dmgFlags;
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acDmgInfo->dmgFlags = init->dmgFlags;
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acDmgInfo->hitBacklash = init->effect;
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acDmgInfo->hitBacklash = init->hitBacklash;
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acDmgInfo->defense = init->defense;
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acDmgInfo->defense = init->defense;
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return true;
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return true;
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}
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}
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