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Player animation offsets (#762)

* Changed PlayerAnimations to be named with offsets

* named hover boots timer

* update EnIshi sCylinderInits
This commit is contained in:
EllipticEllipsis 2021-04-10 17:07:25 +01:00 committed by GitHub
parent 3432a7d4b3
commit c04806fc66
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5 changed files with 1056 additions and 1049 deletions

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@ -1364,7 +1364,7 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayer488Anim, 9, ptr,
SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
ptr, PLAYER_LIMB_MAX);
return size + 0x8890;