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Move skin unused bss to rumble (#2495)

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Derek Hensley 2025-03-26 14:23:38 -07:00 committed by GitHub
parent ecf65e797e
commit c1eb0a79bc
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2 changed files with 1 additions and 5 deletions

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@ -15,6 +15,7 @@
#include "padmgr.h"
#include "z64math.h"
static s32 sUnused[4];
RumbleMgr sRumbleMgr;
/**

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@ -6,13 +6,8 @@
#include "z64skin.h"
#include "z64skin_matrix.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"pal-1.1:128"
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
static s32 sUnused;
void Skin_UpdateVertices(MtxF* mtx, SkinVertex* skinVertices, SkinLimbModif* modifEntry, Vtx* vtxBuf, Vec3f* pos) {
Vtx* vtx;
SkinVertex* vertexEntry;