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Move skin unused bss to rumble (#2495)
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2 changed files with 1 additions and 5 deletions
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@ -15,6 +15,7 @@
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#include "padmgr.h"
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#include "z64math.h"
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static s32 sUnused[4];
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RumbleMgr sRumbleMgr;
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/**
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@ -6,13 +6,8 @@
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"pal-1.1:128"
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MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
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static s32 sUnused;
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void Skin_UpdateVertices(MtxF* mtx, SkinVertex* skinVertices, SkinLimbModif* modifEntry, Vtx* vtxBuf, Vec3f* pos) {
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Vtx* vtx;
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SkinVertex* vertexEntry;
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