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ovl_Item_Etcetera OK (#281)

* started item_etcetera

* ovl_Item_Etcetera OK

* z_item_etcetera cleanup

* fixed

* removed padding

* z_item_etcetera updates

* made suggested changes

* change member in enum
This commit is contained in:
Lucas Shaw 2020-07-28 21:17:26 -07:00 committed by GitHub
parent b35f2007ad
commit c3421dda0c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 207 additions and 643 deletions

View file

@ -13,8 +13,17 @@
void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx);
void ItemEtcetera_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ItemEtcetera_Update(Actor* thisx, GlobalContext* globalCtx);
void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx);
void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80B857D0(ItemEtcetera* this, GlobalContext* globalCtx);
void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx);
void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx);
void func_80B8598C(ItemEtcetera* this, GlobalContext* globalCtx);
void ItemEtcetera_MoveFireArrowDown(ItemEtcetera* this, GlobalContext* globalCtx);
void func_80B85B28(ItemEtcetera* this, GlobalContext* globalCtx);
void ItemEtcetera_UpdateFireArrow(ItemEtcetera* this, GlobalContext* globalCtx);
/*
const ActorInit Item_Etcetera_InitVars = {
ACTOR_ITEM_ETCETERA,
ACTORTYPE_PROP,
@ -26,29 +35,186 @@ const ActorInit Item_Etcetera_InitVars = {
(ActorFunc)ItemEtcetera_Update,
NULL,
};
*/
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B855F0.s")
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/ItemEtcetera_Init.s")
static s16 sObjectIds[] = {
OBJECT_GI_BOTTLE, OBJECT_GI_BOTTLE_LETTER, OBJECT_GI_SHIELD_2, OBJECT_GI_ARROWCASE, OBJECT_GI_SCALE,
OBJECT_GI_SCALE, OBJECT_GI_KEY, OBJECT_GI_M_ARROW, OBJECT_GI_RUPY, OBJECT_GI_RUPY,
OBJECT_GI_RUPY, OBJECT_GI_RUPY, OBJECT_GI_HEARTS, OBJECT_GI_KEY,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/ItemEtcetera_Destroy.s")
// Indexes passed to the item table in z_draw.c
static s16 sDrawItemIndexes[] = {
0x0000, 0x0044, 0x002B, 0x0015, 0x0029, 0x002A, 0x0001, 0x005F, 0x006C, 0x006D, 0x006E, 0x0070, 0x0013, 0x0001,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B857D0.s")
static s16 sGetItemIds[] = {
GI_BOTTLE, GI_LETTER_RUTO, GI_SHIELD_HYLIAN, GI_QUIVER_40, GI_SCALE_SILVER, GI_SCALE_GOLD, GI_KEY_SMALL,
GI_ARROW_FIRE, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID, GI_INVALID,
};
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85824.s")
void ItemEtcetera_SetupAction(ItemEtcetera* this, ItemEtceteraActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B858B4.s")
void ItemEtcetera_Init(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = THIS;
s32 pad;
s32 type;
s32 objBankIndex;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B8598C.s")
type = this->actor.params & 0xFF;
osSyncPrintf("no = %d\n", type);
objBankIndex = Object_GetIndex(&globalCtx->objectCtx, sObjectIds[type]);
osSyncPrintf("bank_ID = %d\n", objBankIndex);
if (objBankIndex < 0) {
__assert("0", "../z_item_etcetera.c", 241);
} else {
this->objBankIndex = objBankIndex;
}
this->drawId = sDrawItemIndexes[type];
this->getItemId = sGetItemIds[type];
this->futureActionFunc = func_80B85824;
this->drawFunc = ItemEtcetera_Draw;
Actor_SetScale(&this->actor, 0.25f);
ItemEtcetera_SetupAction(this, func_80B857D0);
switch (type) {
case ITEM_ETCETERA_LETTER:
Actor_SetScale(&this->actor, 0.5f);
this->futureActionFunc = func_80B858B4;
if (gSaveContext.eventChkInf[3] & 2) {
Actor_Kill(&this->actor);
}
break;
case ITEM_ETCETERA_ARROW_FIRE:
this->futureActionFunc = ItemEtcetera_UpdateFireArrow;
Actor_SetScale(&this->actor, 0.5f);
this->actor.draw = NULL;
this->actor.shape.unk_08 = 50.0f;
break;
case ITEM_ETCETERA_RUPEE_GREEN_CHEST_GAME:
case ITEM_ETCETERA_RUPEE_BLUE_CHEST_GAME:
case ITEM_ETCETERA_RUPEE_RED_CHEST_GAME:
case ITEM_ETCETERA_RUPEE_PURPLE_CHEST_GAME:
case ITEM_ETCETERA_HEART_PIECE_CHEST_GAME:
case ITEM_ETCETERA_KEY_SMALL_CHEST_GAME:
Actor_SetScale(&this->actor, 0.5f);
this->futureActionFunc = func_80B85B28;
this->drawFunc = ItemEtcetera_DrawThroughLens;
this->actor.posRot.pos.y += 15.0f;
break;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85A98.s")
void ItemEtcetera_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85B28.s")
void func_80B857D0(ItemEtcetera* this, GlobalContext* globalCtx) {
if (Object_IsLoaded(&globalCtx->objectCtx, this->objBankIndex)) {
this->actor.objBankIndex = this->objBankIndex;
this->actor.draw = this->drawFunc;
this->actionFunc = this->futureActionFunc;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85B6C.s")
void func_80B85824(ItemEtcetera* this, GlobalContext* globalCtx) {
if (func_8002F410(&this->actor, globalCtx) != 0) {
if ((this->actor.params & 0xFF) == 1) {
gSaveContext.eventChkInf[3] |= 2;
Flags_SetSwitch(globalCtx, 0xB);
}
Actor_Kill(&this->actor);
} else {
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/ItemEtcetera_Update.s")
void func_80B858B4(ItemEtcetera* this, GlobalContext* globalCtx) {
if (func_8002F410(&this->actor, globalCtx) != 0) {
if ((this->actor.params & 0xFF) == 1) {
gSaveContext.eventChkInf[3] |= 2;
Flags_SetSwitch(globalCtx, 0xB);
}
Actor_Kill(&this->actor);
} else {
if (0) {} // Necessary to match
func_8002F434(&this->actor, globalCtx, this->getItemId, 30.0f, 50.0f);
if ((globalCtx->gameplayFrames & 0xD) == 0) {
func_800293E4(globalCtx, &this->actor.posRot.pos, 0.0f, 0.0f, 10.0f, 0.13f);
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85C64.s")
void func_80B8598C(ItemEtcetera* this, GlobalContext* globalCtx) {
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Item_Etcetera/func_80B85CB8.s")
static Vec3f D_80B85D74 = { 0.0f, 0.2f, 0.0f };
static Vec3f D_80B85D80 = { 0.0f, 0.05f, 0.0f };
static Color_RGB8 D_80B85D8C = { 255, 255, 255 };
static Color_RGB8 D_80B85D90 = { 255, 50, 50 };
Vec3f vec;
D_80B85D74.x = Math_Rand_CenteredFloat(3.0f);
D_80B85D74.z = Math_Rand_CenteredFloat(3.0f);
D_80B85D74.y = -0.05f;
D_80B85D80.y = -0.025f;
vec.x = Math_Rand_CenteredFloat(12.0f) + this->actor.posRot.pos.x;
vec.y = (Math_Rand_ZeroOne() * 6.0f) + this->actor.posRot.pos.y;
vec.z = Math_Rand_CenteredFloat(12.0f) + this->actor.posRot.pos.z;
func_80028BB0(globalCtx, &vec, &D_80B85D74, &D_80B85D80, &D_80B85D8C, &D_80B85D90, 0x1388, 0x10);
}
void ItemEtcetera_MoveFireArrowDown(ItemEtcetera* this, GlobalContext* globalCtx) {
func_8002E4B4(globalCtx, &this->actor, 10.0f, 10.0f, 0.0f, 5);
Actor_MoveForward(&this->actor);
if (!(this->actor.bgCheckFlags & 1)) {
func_80B8598C(this, globalCtx);
}
this->actor.shape.rot.y += 0x400;
func_80B85824(this, globalCtx);
}
void func_80B85B28(ItemEtcetera* this, GlobalContext* globalCtx) {
if (Flags_GetTreasure(globalCtx, (this->actor.params >> 8) & 0x1F)) {
Actor_Kill(&this->actor);
}
}
void ItemEtcetera_UpdateFireArrow(ItemEtcetera* this, GlobalContext* globalCtx) {
if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.npcActions[0] != NULL)) {
LOG_NUM("(game_play->demo_play.npcdemopnt[0]->dousa)", globalCtx->csCtx.npcActions[0]->action,
"../z_item_etcetera.c", 441);
if (globalCtx->csCtx.npcActions[0]->action == 2) {
this->actor.draw = ItemEtcetera_Draw;
this->actor.gravity = -0.1f;
this->actor.minVelocityY = -4.0f;
this->actionFunc = ItemEtcetera_MoveFireArrowDown;
}
} else {
this->actor.gravity = -0.1f;
this->actor.minVelocityY = -4.0f;
this->actionFunc = ItemEtcetera_MoveFireArrowDown;
}
}
void ItemEtcetera_Update(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = THIS;
this->actionFunc(this, globalCtx);
}
void ItemEtcetera_DrawThroughLens(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = THIS;
if (globalCtx->actorCtx.unk_03 != 0) {
func_8002EBCC(&this->actor, globalCtx, 0);
func_8002ED80(&this->actor, globalCtx, 0);
func_800694A0(globalCtx, this->drawId);
}
}
void ItemEtcetera_Draw(Actor* thisx, GlobalContext* globalCtx) {
ItemEtcetera* this = THIS;
func_8002EBCC(&this->actor, globalCtx, 0);
func_8002ED80(&this->actor, globalCtx, 0);
func_800694A0(globalCtx, this->drawId);
}

View file

@ -6,11 +6,35 @@
struct ItemEtcetera;
typedef void (*ItemEtceteraActionFunc)(struct ItemEtcetera*, GlobalContext*);
typedef struct ItemEtcetera {
/* 0x0000 */ Actor actor;
/* 0x014C */ char unk_14C[0x14];
/* 0x014C */ ItemEtceteraActionFunc futureActionFunc;
/* 0x0150 */ s16 drawId;
/* 0x0152 */ s16 getItemId;
/* 0x0154 */ u8 objBankIndex;
/* 0x0158 */ ActorFunc drawFunc;
/* 0x015C */ ItemEtceteraActionFunc actionFunc;
} ItemEtcetera; // size = 0x0160
typedef enum {
/* 0x00 */ ITEM_ETCETERA_BOTTLE,
/* 0x01 */ ITEM_ETCETERA_LETTER,
/* 0x02 */ ITEM_ETCETERA_SHIELD_HYLIAN,
/* 0x03 */ ITEM_ETCETERA_QUIVER,
/* 0x04 */ ITEM_ETCETERA_SCALE_SILVER,
/* 0x05 */ ITEM_ETCETERA_SCALE_GOLD,
/* 0x06 */ ITEM_ETCETERA_KEY_SMALL,
/* 0x07 */ ITEM_ETCETERA_ARROW_FIRE,
/* 0x08 */ ITEM_ETCETERA_RUPEE_GREEN_CHEST_GAME,
/* 0x09 */ ITEM_ETCETERA_RUPEE_BLUE_CHEST_GAME,
/* 0x0A */ ITEM_ETCETERA_RUPEE_RED_CHEST_GAME,
/* 0x0B */ ITEM_ETCETERA_RUPEE_PURPLE_CHEST_GAME,
/* 0x0C */ ITEM_ETCETERA_HEART_PIECE_CHEST_GAME,
/* 0x0D */ ITEM_ETCETERA_KEY_SMALL_CHEST_GAME
} ItemEtceteraType;
extern const ActorInit Item_Etcetera_InitVars;
#endif