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Update z64actor.h (#710)

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Zelllll 2021-02-24 21:37:20 -06:00 committed by GitHub
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@ -98,7 +98,7 @@ typedef struct {
/* 0x14 */ u8 shadowAlpha; // Default is 255 /* 0x14 */ u8 shadowAlpha; // Default is 255
/* 0x15 */ u8 feetFloorFlags; // Set if the actor's foot is clipped under the floor. & 1 is right foot, & 2 is left /* 0x15 */ u8 feetFloorFlags; // Set if the actor's foot is clipped under the floor. & 1 is right foot, & 2 is left
/* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw /* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw
} ActorShape; // size = 0x18 } ActorShape; // size = 0x30
typedef struct Actor { typedef struct Actor {
/* 0x000 */ s16 id; // Actor ID /* 0x000 */ s16 id; // Actor ID