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Update z64actor.h (#710)
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@ -98,7 +98,7 @@ typedef struct {
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/* 0x14 */ u8 shadowAlpha; // Default is 255
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/* 0x15 */ u8 feetFloorFlags; // Set if the actor's foot is clipped under the floor. & 1 is right foot, & 2 is left
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/* 0x18 */ Vec3f feetPos[2]; // Update by using `Actor_SetFeetPos` in PostLimbDraw
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} ActorShape; // size = 0x18
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} ActorShape; // size = 0x30
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typedef struct Actor {
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/* 0x000 */ s16 id; // Actor ID
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