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Fix compiler warnings in z_camera/db_camera (#947)
* Fix compiler warnings in z_camera/db_camera * review Co-authored-by: zelda2774 <zelda2774@invalid>
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3 changed files with 32 additions and 23 deletions
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@ -1463,7 +1463,7 @@ void ShrinkWindow_Update(s32 updateRate);
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// ? DbCamera_PrintS16Bytes(?);
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// ? DbCamera_PrintCutBytes(?);
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void DbCamera_Init(DbCamera* dbCamera, Camera* cameraPtr);
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// ? DbgCamera_Enable(?);
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void DbgCamera_Enable(DbCamera* dbCamera, Camera* cam);
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void DbCamera_Update(DbCamera* dbCamera, Camera* cam);
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// ? DbCamera_GetFirstAvailableLetter(?);
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// ? DbCamera_InitCut(?);
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@ -153,16 +153,16 @@ Vec3f* DbCamera_CalcUpFromPitchYawRoll(Vec3f* dest, s16 pitch, s16 yaw, s16 roll
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temp_f14 = 1.0f - cosNegRoll;
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cosPitchSinYaw = cosPitch * sinYaw;
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sp54 = SQ(cosPitchSinYaw);
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sp4C = (cosPitchSinYaw * sinPitch) * (0, temp_f14);
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sp4C = (cosPitchSinYaw * sinPitch) * ((void)0, temp_f14);
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cosPitchcosYaw = cosPitch * cosYaw;
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temp_f4_2 = ((1.0f - sp54) * cosNegRoll) + sp54;
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cosPitchCosYawSinRoll = cosPitchcosYaw * sinNegRoll;
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temp_f6 = (cosPitchcosYaw * cosPitchSinYaw) * (0, temp_f14);
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temp_f6 = (cosPitchcosYaw * cosPitchSinYaw) * ((void)0, temp_f14);
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temp_f10_2 = sinPitch * sinNegRoll;
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spA4.x = ((negSinPitchSinYaw * temp_f4_2) + (cosPitch * (sp4C - cosPitchCosYawSinRoll))) +
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(negSinPitchCosYaw * (temp_f6 + temp_f10_2));
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sp54 = SQ(sinPitch);
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temp_f4_2 = (sinPitch * cosPitchcosYaw) * (0, temp_f14);
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temp_f4_2 = (sinPitch * cosPitchcosYaw) * ((void)0, temp_f14);
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temp_f8_3 = cosPitchSinYaw * sinNegRoll;
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temp_f8 = sp4C + cosPitchCosYawSinRoll;
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spA4.y = ((negSinPitchSinYaw * temp_f8) + (cosPitch * (((1.0f - sp54) * cosNegRoll) + sp54))) +
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@ -544,21 +544,21 @@ void DbCamera_Init(DbCamera* dbCamera, Camera* cameraPtr) {
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dbCamera->unk_6C.z = 0;
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}
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s32 DbgCamera_Enable(DbCamera* this, Camera* cam) {
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this->at = cam->at;
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this->eye = cam->eye;
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this->unk_1C = cam->up;
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this->fov = cam->fov;
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this->roll = 0;
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this->sub.nPoints = 1;
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this->sub.unkIdx = 0;
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this->sub.unk_08 = 0;
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this->sub.unk_0A = 1;
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this->sub.unk_0C = 1;
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this->unk_78 = 0;
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this->unk_7A = 0;
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this->rollDegrees = 0.0f;
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return func_800B4088(this, cam);
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void DbgCamera_Enable(DbCamera* dbCamera, Camera* cam) {
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dbCamera->at = cam->at;
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dbCamera->eye = cam->eye;
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dbCamera->unk_1C = cam->up;
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dbCamera->fov = cam->fov;
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dbCamera->roll = 0;
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dbCamera->sub.nPoints = 1;
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dbCamera->sub.unkIdx = 0;
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dbCamera->sub.unk_08 = 0;
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dbCamera->sub.unk_0A = 1;
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dbCamera->sub.unk_0C = 1;
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dbCamera->unk_78 = 0;
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dbCamera->unk_7A = 0;
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dbCamera->rollDegrees = 0.0f;
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func_800B4088(dbCamera, cam);
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}
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#ifdef NON_EQUIVALENT
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@ -1655,7 +1655,7 @@ s32 DbCamera_SaveCallback(char* c) {
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ret = Mempak_GetFileSize(2, *c);
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freeSize = Mempak_GetFreeBytes(2);
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if (sAllocSize < (freeSize + ret)) {
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if ((u32)sAllocSize < (freeSize + ret)) {
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if (!Mempak_Alloc(2, c, sAllocSize)) {
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return false;
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}
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@ -7020,10 +7020,19 @@ void Camera_PrintSettings(Camera* camera) {
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if (camera->camDataIdx < 0) {
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sp50[i++] = '-';
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}
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if (camera->camDataIdx / 0xA != 0) {
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sp50[i++] = i / 0xA + '0';
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//! @bug: this code was clearly meaning to print `abs(camera->camDataIdx)` as a
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//! one-or-two-digit number, instead of `i`.
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// "sp50[i++] = ..." matches here, but is undefined behavior due to conflicting
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// reads/writes between sequence points, triggering warnings. Work around by
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// putting i++ afterwards while on the same line.
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// clang-format off
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if (camera->camDataIdx / 10 != 0) {
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sp50[i] = i / 10 + '0'; i++;
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}
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sp50[i++] = i % 10 + '0';
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sp50[i] = i % 10 + '0'; i++;
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// clang-format on
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sp50[i++] = ' ';
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sp50[i++] = ' ';
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sp50[i++] = ' ';
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