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Rename EVENTCHKINF_69 (#2330)

* Rename EVENTCHKINF_69

* Rename CS flag
This commit is contained in:
Jordan Longstaff 2024-12-11 05:51:51 -05:00 committed by GitHub
parent b01b20697e
commit c780c4e147
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GPG key ID: B5690EEEBB952194
7 changed files with 10 additions and 10 deletions

View file

@ -175,7 +175,7 @@ typedef enum CutsceneMiscType {
/* 0x12 */ CS_MISC_STOP_STORM_AND_ADVANCE_TO_DAY,
/* 0x13 */ CS_MISC_SET_FLAG_FAST_WINDMILL,
/* 0x14 */ CS_MISC_SET_FLAG_DRAINED_WELL,
/* 0x15 */ CS_MISC_SET_FLAG_LAKE_HYLIA_RESTORED,
/* 0x15 */ CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA,
/* 0x16 */ CS_MISC_VISMONO_BLACK_AND_WHITE,
/* 0x17 */ CS_MISC_VISMONO_SEPIA,
/* 0x18 */ CS_MISC_HIDE_ROOM,

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@ -537,7 +537,7 @@ typedef enum LinkAge {
#define EVENTCHKINF_65 0x65
#define EVENTCHKINF_DRAINED_WELL 0x67
#define EVENTCHKINF_68 0x68
#define EVENTCHKINF_69 0x69
#define EVENTCHKINF_RESTORED_LAKE_HYLIA 0x69
#define EVENTCHKINF_TALON_WOKEN_IN_KAKARIKO 0x6A
// 0x6B

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@ -404,8 +404,8 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
SET_EVENTCHKINF(EVENTCHKINF_DRAINED_WELL);
break;
case CS_MISC_SET_FLAG_LAKE_HYLIA_RESTORED:
SET_EVENTCHKINF(EVENTCHKINF_69);
case CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA:
SET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA);
break;
case CS_MISC_VISMONO_BLACK_AND_WHITE:

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@ -1226,7 +1226,7 @@ void Scene_DrawConfigLakeHylia(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7058);
if (IS_CUTSCENE_LAYER || (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_69))) {
if (IS_CUTSCENE_LAYER || (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA))) {
play->roomCtx.drawParams[0] = 87;
}

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@ -124,7 +124,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) {
Collider_SetJntSph(play, &this->collider, thisx, &sJntSphInit, this->colliderItem);
if (LINK_IS_ADULT && Flags_GetSwitch(play, this->switchFlag)) {
if (!GET_EVENTCHKINF(EVENTCHKINF_69)) {
if (!GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
thisx->home.pos.y = thisx->world.pos.y = WATER_LEVEL_LOWERED;
} else {
thisx->home.pos.y = thisx->world.pos.y = WATER_LEVEL_RAISED;
@ -150,7 +150,7 @@ void BgSpot06Objects_Init(Actor* thisx, PlayState* play) {
Actor_ProcessInitChain(thisx, sInitChainWaterPlane);
thisx->flags = ACTOR_FLAG_4 | ACTOR_FLAG_5;
if (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_69)) {
if (LINK_IS_ADULT && !GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
if (!IS_CUTSCENE_LAYER) {
this->lakeHyliaWaterLevel = -681.0f;
play->colCtx.colHeader->waterBoxes[LHWB_GERUDO_VALLEY_RIVER_LOWER].ySurface =
@ -482,7 +482,7 @@ void BgSpot06Objects_Draw(Actor* thisx, PlayState* play) {
* cleared.
*/
void BgSpot06Objects_WaterPlaneCutsceneWait(BgSpot06Objects* this, PlayState* play) {
if (GET_EVENTCHKINF(EVENTCHKINF_69)) {
if (GET_EVENTCHKINF(EVENTCHKINF_RESTORED_LAKE_HYLIA)) {
this->actionFunc = BgSpot06Objects_WaterPlaneCutsceneRise;
}
}

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@ -173,7 +173,7 @@
<Item Key="stop_storm_and_advance_to_day" ID="CS_MISC_STOP_STORM_AND_ADVANCE_TO_DAY" Index="18"/>
<Item Key="set_flag_fast_windmill" ID="CS_MISC_SET_FLAG_FAST_WINDMILL" Index="19"/>
<Item Key="set_flag_drained_well" ID="CS_MISC_SET_FLAG_DRAINED_WELL" Index="20"/>
<Item Key="set_flag_lake_hylia_restored" ID="CS_MISC_SET_FLAG_LAKE_HYLIA_RESTORED" Index="21"/>
<Item Key="set_flag_restored_lake_hylia" ID="CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA" Index="21"/>
<Item Key="vismono_black_and_white" ID="CS_MISC_VISMONO_BLACK_AND_WHITE" Index="22"/>
<Item Key="vismono_sepia" ID="CS_MISC_VISMONO_SEPIA" Index="23"/>
<Item Key="hide_room" ID="CS_MISC_HIDE_ROOM" Index="24"/>

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@ -330,7 +330,7 @@ cutscene_misc_types = {
0x12: "CS_MISC_STOP_STORM_AND_ADVANCE_TO_DAY",
0x13: "CS_MISC_SET_FLAG_FAST_WINDMILL",
0x14: "CS_MISC_SET_FLAG_DRAINED_WELL",
0x15: "CS_MISC_SET_FLAG_LAKE_HYLIA_RESTORED",
0x15: "CS_MISC_SET_FLAG_RESTORED_LAKE_HYLIA",
0x16: "CS_MISC_VISMONO_BLACK_AND_WHITE",
0x17: "CS_MISC_VISMONO_SEPIA",
0x18: "CS_MISC_HIDE_ROOM",