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Document Surface Material (#1447)
* material * cleanup * iron boots * climb * more docs * rename * small fix * comments * adjust bug comment * simplify comment
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26 changed files with 263 additions and 231 deletions
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@ -602,8 +602,8 @@ s32 SurfaceType_CheckWallFlag2(CollisionContext* colCtx, CollisionPoly* poly, s3
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u32 SurfaceType_GetFloorProperty(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_IsSoft(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_GetSfxType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u16 SurfaceType_GetSfxId(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_GetMaterial(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u16 SurfaceType_GetSfxOffset(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_GetFloorEffect(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_GetLightSetting(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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u32 SurfaceType_GetEcho(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId);
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@ -58,6 +58,7 @@ typedef struct {
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#define DEFINE_SFX(enum, _1, _2, _3, _4) enum,
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typedef enum {
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NA_SE_NONE, // Requesting a sfx with this id will play no sound
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NA_SE_PL_BASE = 0x7FF,
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#include "tables/sfx/playerbank_table.h"
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NA_SE_IT_BASE = 0x17FF,
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@ -162,22 +162,41 @@ typedef enum {
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} FloorProperty;
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typedef enum {
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/* 0 */ SURFACE_SFX_TYPE_0,
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/* 1 */ SURFACE_SFX_TYPE_1,
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/* 2 */ SURFACE_SFX_TYPE_2,
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/* 3 */ SURFACE_SFX_TYPE_3,
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/* 4 */ SURFACE_SFX_TYPE_4,
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/* 5 */ SURFACE_SFX_TYPE_5,
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/* 6 */ SURFACE_SFX_TYPE_6,
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/* 7 */ SURFACE_SFX_TYPE_7,
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/* 8 */ SURFACE_SFX_TYPE_8,
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/* 9 */ SURFACE_SFX_TYPE_9,
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/* 10 */ SURFACE_SFX_TYPE_10,
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/* 11 */ SURFACE_SFX_TYPE_11,
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/* 12 */ SURFACE_SFX_TYPE_12,
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/* 13 */ SURFACE_SFX_TYPE_13,
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/* 14 */ SURFACE_SFX_TYPE_MAX
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} SurfaceSfxType;
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/* 0 */ SURFACE_SFX_OFFSET_DIRT,
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/* 1 */ SURFACE_SFX_OFFSET_SAND,
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/* 2 */ SURFACE_SFX_OFFSET_STONE,
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/* 3 */ SURFACE_SFX_OFFSET_JABU,
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/* 4 */ SURFACE_SFX_OFFSET_WATER_SHALLOW,
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/* 5 */ SURFACE_SFX_OFFSET_WATER_DEEP,
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/* 6 */ SURFACE_SFX_OFFSET_TALL_GRASS,
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/* 7 */ SURFACE_SFX_OFFSET_LAVA, // MAGMA?
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/* 8 */ SURFACE_SFX_OFFSET_GRASS,
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/* 9 */ SURFACE_SFX_OFFSET_CARPET,
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/* 10 */ SURFACE_SFX_OFFSET_WOOD,
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/* 11 */ SURFACE_SFX_OFFSET_BRIDGE, // WOOD_PLANK?
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/* 12 */ SURFACE_SFX_OFFSET_VINE,
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/* 13 */ SURFACE_SFX_OFFSET_IRON_BOOTS,
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/* 14 */ SURFACE_SFX_OFFSET_UNUSED,
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/* 15 */ SURFACE_SFX_OFFSET_ICE
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} SurfaceSfxOffset;
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typedef enum {
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/* 0 */ SURFACE_MATERIAL_DIRT,
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/* 1 */ SURFACE_MATERIAL_SAND,
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/* 2 */ SURFACE_MATERIAL_STONE,
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/* 3 */ SURFACE_MATERIAL_JABU,
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/* 4 */ SURFACE_MATERIAL_WATER_SHALLOW,
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/* 5 */ SURFACE_MATERIAL_WATER_DEEP,
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/* 6 */ SURFACE_MATERIAL_TALL_GRASS,
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/* 7 */ SURFACE_MATERIAL_LAVA, // MAGMA?
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/* 8 */ SURFACE_MATERIAL_GRASS,
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/* 9 */ SURFACE_MATERIAL_BRIDGE, // WOOD_PLANK?
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/* 10 */ SURFACE_MATERIAL_WOOD,
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/* 11 */ SURFACE_MATERIAL_DIRT_SOFT,
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/* 12 */ SURFACE_MATERIAL_ICE,
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/* 13 */ SURFACE_MATERIAL_CARPET,
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/* 14 */ SURFACE_MATERIAL_MAX
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} SurfaceMaterial;
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typedef enum {
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/* 0 */ FLOOR_EFFECT_0,
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@ -621,7 +621,7 @@ typedef struct Player {
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/* 0x0898 */ s16 unk_898;
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/* 0x089A */ s16 unk_89A;
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/* 0x089C */ s16 unk_89C;
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/* 0x089E */ u16 unk_89E;
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/* 0x089E */ u16 floorSfxOffset;
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/* 0x08A0 */ u8 unk_8A0;
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/* 0x08A1 */ u8 unk_8A1;
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/* 0x08A2 */ s16 unk_8A2;
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@ -643,7 +643,7 @@ typedef struct Player {
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/* 0x0A7B */ u8 unk_A7B;
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/* 0x0A7C */ f32 unk_A7C;
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/* 0x0A80 */ s16 unk_A80;
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/* 0x0A82 */ u16 unk_A82;
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/* 0x0A82 */ u16 prevFloorSfxOffset;
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/* 0x0A84 */ s16 unk_A84;
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/* 0x0A86 */ s8 unk_A86;
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/* 0x0A87 */ u8 unk_A87;
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