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Document Surface Material (#1447)
* material * cleanup * iron boots * climb * more docs * rename * small fix * comments * adjust bug comment * simplify comment
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26 changed files with 263 additions and 231 deletions
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@ -1701,20 +1701,20 @@ void Audio_PlayActorSfx2(Actor* actor, u16 sfxId) {
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}
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void func_8002F850(PlayState* play, Actor* actor) {
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s32 sfxId;
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s32 surfaceSfxOffset;
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if (actor->bgCheckFlags & BGCHECKFLAG_WATER) {
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if (actor->yDistToWater < 20.0f) {
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sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG;
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surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW;
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} else {
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sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG;
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surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP;
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}
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} else {
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sfxId = SurfaceType_GetSfxId(&play->colCtx, actor->floorPoly, actor->floorBgId);
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surfaceSfxOffset = SurfaceType_GetSfxOffset(&play->colCtx, actor->floorPoly, actor->floorBgId);
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}
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func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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func_80078914(&actor->projectedPos, sfxId + SFX_FLAG);
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func_80078914(&actor->projectedPos, NA_SE_PL_WALK_GROUND + surfaceSfxOffset);
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}
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void func_8002F8F0(Actor* actor, u16 sfxId) {
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@ -1740,15 +1740,18 @@ void func_8002F974(Actor* actor, u16 sfxId) {
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actor->sfx = sfxId;
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}
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void func_8002F994(Actor* actor, s32 arg1) {
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void func_8002F994(Actor* actor, s32 timer) {
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actor->flags |= ACTOR_FLAG_28;
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actor->flags &= ~(ACTOR_FLAG_19 | ACTOR_FLAG_20 | ACTOR_FLAG_21);
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if (arg1 < 40) {
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actor->sfx = NA_SE_PL_WALK_DIRT - SFX_FLAG;
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} else if (arg1 < 100) {
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actor->sfx = NA_SE_PL_WALK_CONCRETE - SFX_FLAG;
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// The sfx field is not used for an actual sound effect here.
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// Instead, it controls the tick speed of the timer sound effect.
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if (timer < 40) {
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actor->sfx = 3;
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} else if (timer < 100) {
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actor->sfx = 2;
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} else {
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actor->sfx = NA_SE_PL_WALK_SAND - SFX_FLAG;
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actor->sfx = 1;
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}
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}
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@ -68,21 +68,21 @@ s32 D_80119D90[WALL_TYPE_MAX] = {
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WALL_FLAG_6, // WALL_TYPE_7
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};
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u16 D_80119E10[SURFACE_SFX_TYPE_MAX] = {
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NA_SE_PL_WALK_GROUND - SFX_FLAG, // SURFACE_SFX_TYPE_0
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NA_SE_PL_WALK_SAND - SFX_FLAG, // SURFACE_SFX_TYPE_1
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NA_SE_PL_WALK_CONCRETE - SFX_FLAG, // SURFACE_SFX_TYPE_2
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NA_SE_PL_WALK_DIRT - SFX_FLAG, // SURFACE_SFX_TYPE_3
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NA_SE_PL_WALK_WATER0 - SFX_FLAG, // SURFACE_SFX_TYPE_4
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NA_SE_PL_WALK_WATER1 - SFX_FLAG, // SURFACE_SFX_TYPE_5
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NA_SE_PL_WALK_WATER2 - SFX_FLAG, // SURFACE_SFX_TYPE_6
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NA_SE_PL_WALK_MAGMA - SFX_FLAG, // SURFACE_SFX_TYPE_7
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NA_SE_PL_WALK_GRASS - SFX_FLAG, // SURFACE_SFX_TYPE_8
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NA_SE_PL_WALK_GLASS - SFX_FLAG, // SURFACE_SFX_TYPE_9
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NA_SE_PL_WALK_LADDER - SFX_FLAG, // SURFACE_SFX_TYPE_10
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NA_SE_PL_WALK_GROUND - SFX_FLAG, // SURFACE_SFX_TYPE_11
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NA_SE_PL_WALK_ICE - SFX_FLAG, // SURFACE_SFX_TYPE_12
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NA_SE_PL_WALK_IRON - SFX_FLAG, // SURFACE_SFX_TYPE_13
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u16 sSurfaceMaterialToSfxOffset[SURFACE_MATERIAL_MAX] = {
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SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT
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SURFACE_SFX_OFFSET_SAND, // SURFACE_MATERIAL_SAND
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SURFACE_SFX_OFFSET_STONE, // SURFACE_MATERIAL_STONE
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SURFACE_SFX_OFFSET_JABU, // SURFACE_MATERIAL_JABU
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SURFACE_SFX_OFFSET_WATER_SHALLOW, // SURFACE_MATERIAL_WATER_SHALLOW
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SURFACE_SFX_OFFSET_WATER_DEEP, // SURFACE_MATERIAL_WATER_DEEP
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SURFACE_SFX_OFFSET_TALL_GRASS, // SURFACE_MATERIAL_TALL_GRASS
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SURFACE_SFX_OFFSET_LAVA, // SURFACE_MATERIAL_LAVA
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SURFACE_SFX_OFFSET_GRASS, // SURFACE_MATERIAL_GRASS
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SURFACE_SFX_OFFSET_BRIDGE, // SURFACE_MATERIAL_BRIDGE
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SURFACE_SFX_OFFSET_WOOD, // SURFACE_MATERIAL_WOOD
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SURFACE_SFX_OFFSET_DIRT, // SURFACE_MATERIAL_DIRT_SOFT
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SURFACE_SFX_OFFSET_ICE, // SURFACE_MATERIAL_ICE
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SURFACE_SFX_OFFSET_CARPET, // SURFACE_MATERIAL_CARPET
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};
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/**
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@ -4111,17 +4111,17 @@ u32 SurfaceType_IsHorseBlocked(CollisionContext* colCtx, CollisionPoly* poly, s3
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return SurfaceType_GetData(colCtx, poly, bgId, 0) >> 31 & 1;
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}
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u32 SurfaceType_GetSfxType(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
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u32 SurfaceType_GetMaterial(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
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return SurfaceType_GetData(colCtx, poly, bgId, 1) & 0xF;
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}
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u16 SurfaceType_GetSfxId(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
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s32 sfxType = SurfaceType_GetSfxType(colCtx, poly, bgId);
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u16 SurfaceType_GetSfxOffset(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
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s32 surfaceMaterial = SurfaceType_GetMaterial(colCtx, poly, bgId);
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if (sfxType < 0 || sfxType >= ARRAY_COUNT(D_80119E10)) {
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return NA_SE_PL_WALK_GROUND - SFX_FLAG;
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if ((surfaceMaterial < 0) || (surfaceMaterial >= ARRAY_COUNT(sSurfaceMaterialToSfxOffset))) {
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return SURFACE_SFX_OFFSET_DIRT;
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}
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return D_80119E10[sfxType];
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return sSurfaceMaterialToSfxOffset[surfaceMaterial];
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}
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u32 SurfaceType_GetFloorEffect(CollisionContext* colCtx, CollisionPoly* poly, s32 bgId) {
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@ -4501,7 +4501,7 @@ s32 Camera_Subj4(Camera* camera) {
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if ((eyeLerp > rwData->eyeLerp) && !rwData->isSfxOff) {
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player = camera->player;
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rwData->isSfxOff = true;
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func_800F4010(&player->actor.projectedPos, NA_SE_PL_CRAWL + player->unk_89E, 4.0f);
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func_800F4010(&player->actor.projectedPos, NA_SE_PL_CRAWL + player->floorSfxOffset, 4.0f);
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} else if (eyeLerp < rwData->eyeLerp) {
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rwData->isSfxOff = false;
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}
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@ -1610,11 +1610,11 @@ s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
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Audio_PlaySfxGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (acInfo->elemType == ELEMTYPE_UNK2) {
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Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_NONE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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} else if (acInfo->elemType == ELEMTYPE_UNK3) {
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Audio_PlaySfxGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &at->actor->projectedPos, 4,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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Audio_PlaySfxGeneral(NA_SE_NONE, &at->actor->projectedPos, 4, &gSfxDefaultFreqAndVolScale,
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&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
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}
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}
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return true;
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@ -3172,8 +3172,7 @@ void Message_Update(PlayState* play) {
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R_TEXTBOX_TEXHEIGHT = 512;
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} else {
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Message_GrowTextbox(msgCtx);
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// TODO: this may be NA_SE_PL_WALK_GROUND - SFX_FLAG, or not, investigate sfxId=0
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Audio_PlaySfxIfNotInCutscene(0);
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Audio_PlaySfxIfNotInCutscene(NA_SE_NONE);
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msgCtx->stateTimer = 0;
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msgCtx->msgMode = MSGMODE_TEXT_BOX_GROWING;
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}
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